Other > Closed suggestions

Theft when barter disabled

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John.Metzger:

--- Quote from: Ulrek on April 29, 2010, 09:13:12 pm ---3: the amount of skill needed to steal a item is based on its weight, meaning caps and small amounts of ammo could go missing more easily, where as a minigun could never be stolen.

--- End quote ---

Pickpocket
From FOnline: 2238 Wiki
Requirements    Level 15, Agility 8, Steal 80
Ranks    1
You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this Perk, you ignore size and facing modifiers when stealing from a person.

Edit: sry i have to read more carefully

Ulrek:

--- Quote from: John.Metzger on April 29, 2010, 09:19:58 pm ---Pickpocket
From FOnline: 2238 Wiki
Requirements    Level 15, Agility 8, Steal 80
Ranks    1
You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this Perk, you ignore size and facing modifiers when stealing from a person.

Edit: sry i have to read more carefully

--- End quote ---

i'd say thats a good example of a perk made for single player, but not multi player.

but still you cannot say i'd be taking something away from the pick pockets to much with the suggestions i mentioned, so what if you cant steal his minigun? you can steal all his ammo a little bit at a time. and not have him know for sure other wise unless caught.

-Ulerk-

kraskish:

--- Quote from: Ulrek on April 29, 2010, 09:13:12 pm ---personally, i'd for a thief, i'd go with these boosts/weak points.

1: a thief does not show a "use" animation unless he gets caught stealing.
2: a thief if caught has his name turn black for 10-20 seconds.
3: the amount of skill needed to steal a item is based on its weight, meaning caps and small amounts of ammo could go missing more easily, where as a minigun could never be stolen.
4: a thief has a chance to be caught just looking in some ones pockets, so if anyone tries to just look in a big combat armor wearing guys pockets they could get shot for it. but any real thief could do it fine still.


the first suggestion has one useful thing about it that i like more than the others, for the simple reason that if people don't know they're being robbed they don't get mad, so while this might not be so nice for people at first, a person standing behind you is pretty fairly easy to spot, and unless caught you won't even know who did it unless you really look.

as it stands trying to pick pocket some one without stealth on is almost like walking up to them and punching them in the face its so offensive, not to mention the point of being a good thief is that no one knows who's stealing.

sure its bad for me as a crafter. but at least i'd like to not know i'm being robbed if i forget to look, rather than not know who to shoot or not.

cheers.

-Ulrek-

--- End quote ---

I agree, but I think the weight modificator works, doesnt it?

1 Anyway, more than weight, there should be a value modifier, I mean, caps weight 0 so you would/are able to steal 100 000 from a pocket and couldnt steal broken minigun worth 1000?

2. Peeking time should be based on thieves skill... meaning that for example steal 40% - 2 seconds , 100% 3 seconds 200% 5 seconds, after that the window would close and/or they would get caught while peeking, that would be fair

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