Pardon me, but what the intestines is this shit? The way i put it is that youre new to this game, little, tiny, even puny midget that thinks he's experienced with this game. Probably because of this false assumption you take, you die alot by other players what makes you think its unfair, more unbalanced that it actually is and make some ridiculous posts on the forum that would actually make the game...Thats all from me for now.
As for gaining % for using skills how about:- kill 50 scorpoions,geckos, rats, moleratas - gain +50% bonus to outdoorsman- kill 10 centaurs, floaters aliens - gain +10% to weapons skills- kill 5 ghouls - gain +5% to weapon skillThose are suggestion Im not sayin this is how it should be.You will keep this buffs/bonuses as long as you live - when you die you need kill creatures again to gain buffs/bonuses. This will make players use rad-away to cure radiation after fighting centaurs, visit doctor to fix crippled limbs instead of using death to cure all wounds. This will also incraese thier small maximal level of weapon skill ( 100% is weapon skill max for exemple ) . How about this?
Seriously, only good suggestion here was capping % to hit as RavenWolf proposed
Removed spam.If you ain't got nothing to say, or things like "Did you forget your pills today" etc. then don't post here.If you don't like the things that are suggested here, but have some valid arguments, feel free to post it in a proper way.
You will keep this buffs/bonuses as long as you live - when you die you need kill creatures again to gain buffs/bonuses. This will make players use rad-away to cure radiation after fighting centaurs, visit doctor to fix crippled limbs instead of using death to cure all wounds. This will also incraese thier small maximal level of weapon skill ( 100% is weapon skill max for exemple ) . How about this?