Other > Suggestions
PK solution
Roachor:
the solution to pking is killing them before they kill you.
Nice_Boat:
--- Quote from: Sarakin on May 19, 2010, 08:13:35 pm ---I totally agree with avv in this, its hard for anti-pk players to recognize pk players ( please no trolling concerning this statement ). Sure, for someone like Nice Boat (PK), who attacks everyone (weaker) , its good "feature" that he has first shot in almost every encounter.
--- End quote ---
And you are basing the statement that I attack weaker players on...? I don't really pk in encounters unless provoked or during a group action, besides when I feel like doing it it's way more entertaining to see the victim sweat first ;D I think most people who met me outside of town control/mining the miners can testify to that, lol. Anyway it's bad manners to make it personnal on the forums like that - because really, if we ever had contact in game it was probably during a friendly exchange of gunfire between consenting adults during a TC fight.
Frosti:
--- Quote from: Nice_Boat on May 19, 2010, 12:19:34 pm ---The society is gone. No police, no government to speak of. You live in a country that pre-war had more firearms than people. You meet someone you don't know in the desert. That's not a pretty scenario. I'd say players in FOnline are pretty better off than real people in such a situation would be. I mean living in fear is great and is a part of the setting, and you can still tag someone you know is a PK and have an "unfair" advantage because of that - make it any easier would simply ruin the delicious suspense of encountering another human being, lol. You can still make a list of outlaws by exchanging namecolorizing and consistent tagging - why don't you use that instead of opting for the easy way out? You already have a very powerful tool...
--- End quote ---
But those are players...immortal players that is who use alts! Thats why marking PK's is justified.
While PKing you have nothing to lose and adventage of not being marked is in my opinion way too big bonus for immortal, alting PKers.
Ps. There is no delicious suspense , you shoot first or risk losing all your stuff. And it makes players start to shoot anyone who is not on their friend list.
Archaeon_dude:
The ingame recognition of an enemy would take a lot from what an ideal roleplaying scenario would be, where you get to know this person is an enemy because he does things that do not fit in your moral codes. I think this system works fairly enough. Towns should be guarded (camping should have a certain difficulty), bounty hunts should be improoved and reputations should be a weight factor.
You guys remind me of Freud's myth of the tyrant father. Establishing penalties for transgressions might work as a common foe is missing.
Dylan Fraser:
Jesus H. Christ. This is possibly the worst idea I've ever seen. The whole white, pink, red was bad enough.. but LOSING A LEVEL when you pk? You talk about pking like it's a flaw or something.. it keeps the goddamn game interesting. The wasteland is harsh. Stop playing if you don't like it.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version