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PK solution

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Dark Angel:
it'll be abus . My colorzing will dont work , if someone will have red nick and he is green in colorzing 0o

avv:

--- Quote from: Nice_Boat on May 19, 2010, 12:19:34 pm ---The society is gone. No police, no government to speak of. You live in a country that pre-war had more firearms than people. You meet someone you don't know in the desert. That's not a pretty scenario. I'd say players in FOnline are pretty better off than real people in such a situation would be. I mean living in fear is great and is a part of the setting, and you can still tag someone you know is a PK and have an "unfair" advantage because of that - make it any easier would simply ruin the delicious suspense of encountering another human being, lol. You can still make a list of outlaws by exchanging namecolorizing and consistent tagging - why don't you use that instead of opting for the easy way out? You already have a very powerful tool...

--- End quote ---

All the same, players should be allowed to pick sides and recognize their enemy. Besides in real world you have more time to talk because you can cover 90% of your body behind a concrete wall and discuss things with the stranger without the fear of getting eyeshotted with 95% accuracy.

Many people are using name colorizing, it just doesn't recognize the alts of an enemy. There's been many reports of players dual logging with their another combat char when their main dies. In addition:

--- Quote from: Lordus ---At the start of this era, we were discussing our policy. To be PK or not. I told to our members, that one half of players we meet in mines, are alts of our enemies. But because we cant recognize tham, we will not shoot them, if they will not attack us or we will have enough info from our inteligent agency Smiley) confirming that they are PK.
--- End quote ---
If our game is based on factions and players trying to break or maintain order, then why would the anarchistic side have to have so many advantages in various ways? The freedom to do everything they want is advantage already.


--- Quote from: dskpnk on May 19, 2010, 02:51:28 pm ---no no no very bad suggestion !

--- End quote ---

This is a good example how not to answer to a suggestion.

Nice_Boat:

--- Quote from: avv on May 19, 2010, 03:58:49 pm ---All the same, players should be allowed to pick sides and recognize their enemy. Besides in real world you have more time to talk because you can cover 90% of your body behind a concrete wall and discuss things with the stranger without the fear of getting eyeshotted with 95% accuracy.

--- End quote ---

You don't get concrete walls, rocks, trees etc. every time you meet someone. You could always end up being on the road or in some other place in the open taking fire from unknown location, as is most often the case with ambushes. Besides that's like the problem with the maps, and not player alignment recognition - it's just that the random encounter spawn points sort of suck and can easily be camped. Anyway most "bad guys" will just shoot you no questions asked, so I'd say that them choosing not to is a pretty good indicator that they mean no harm ;D I just really dislike the notion of some scripts doing the job players can do themselves - it makes the game more of a no-brainer and really messes with the atmosphere. The uncertainty you face meeting a stranger is precisely what keeps the random encounters with players interesting... unless it instantly deteriorates into a shooting incident, but the way this game deals with spawning it can't really be helped - maybe some bigger maps and more randomized spawn points could help so that you can't camp everything?

avv:

--- Quote from: Nice_Boat on May 19, 2010, 04:21:32 pm ---You don't get concrete walls, rocks, trees etc. every time you meet someone. You could always end up being on the road or in some other place in the open taking fire from unknown location, as is most often the case with ambushes. Besides that's like the problem with the maps, and not player alignment recognition - it's just that the random encounter spawn points sort of suck and can easily be camped. Anyway most "bad guys" will just shoot you no questions asked, so I'd say that them choosing not to is a pretty good indicator that they mean no harm ;D
--- End quote ---

Yeah the maps kinda suck, but it's not about that only.

The alignment recognition is problematic because if I run to a pk in disguise when he doesn't want to fight, he gets away. It's a discouragement for pk hunters because they can't get the first shot and pks can pick their fights.
Same goes for guarding the mines, maybe you can take control over a mine, but surely your enemy's alts will be free to mine there aswell.

Sarakin:
I totally agree with avv in this, its hard for anti-pk players to recognize pk players ( please no trolling concerning this statement ). Sure, for someone like Nice Boat (PK), who attacks everyone (weaker) , its good "feature" that he has first shot in almost every encounter.

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