Other > Suggestions

PK solution

(1/21) > >>

Frosti:
I suggest PK system from others mmorpgs.

Neutral player - nick white , Hostile players - nick pink ,  Player Killer - nick red

Neutral player never drop any items upon death.

When Neutral player attack other Neutral player his nick goes Pink. For attacking Pink player you also goes as Pink and if Pink player is killed he do not lose items. For killing Pink nicked player you do not become Payer Killer (red nick). Pink nick becomes white after some time ( 1 minute exemple).

Player who succesfully kill Neutral player (player who do not fight back to have Pink nick) becomes Player Killer - red nick. Player Killer drop all items upon death and he lose level. After 1 death for 1 innocent kill he becomes Neutral again ( 2 kills of Neutral plyers is 2 levels).

Ps: Player Killer can become neutral again without losing level or items after certian of time (10 minuts exemple)

Benefits this system bring to FOnline:

- it will greatly reduce numbers of psychopatic killers that lurks on harsh wasteland
- it will encourage players militia in ungarded cities and mines
- players who have too much items will lose them as it was intended on Town Control event

Those are 3 big pros of this system.

Pandemon:

--- Quote from: Frosti on April 23, 2010, 07:56:53 pm ---I suggest PK system from others mmorpgs.

Neutral player - nick white , Hostile players - nick pink ,  Player Killer - nick red

Neutral player never drop any items upon death.

--- End quote ---

That's not fucking TIBIA

gordulan:
and this is not beyond beta, i for one would like to see this implemented just to check how much enjoyment it will bring, after all it's a beta test, so we can check different aspects of the game.

Quentin Lang:
Fucking hell, this is really getting on my nerves already. I recall someone saying this game aint for casual players. Right now i agree him, just because of whining like this on the forum.

avv:
Pk doesn't need solution, we just need a way to recognize evil dudes from the bad ones. Good and evil was one of the core features in fallouts and players in fonline should be allowed to choose their side.

Navigation

[0] Message Index

[#] Next page

Go to full version