Other > Suggestions
PK solution
Surf:
This is no thread to discuss about "Players versus Player Killers" or "Playerkillers are bad." ;)
It's a suggestion. So please don't use phrases like "The Wasteland is harsh" without anything added, else I'll delete such posts in the future.
Badger:
There was a system like this in the early days of FOnline. The more players someone had killed, the worse their karma. The worse their karma, the darker red their nickname. It was incredibly simple and probably a bit misleading in some cases, but it worked. You had a rough idea of who to avoid.
corosive:
karma system colour system would be cool.... players that have a high amount of other player kills should show up as dark gray or red or something its just sometimes alot of us shoot first assuming that the other guy is guna shoot us.... but if we somehow knew if he was a PK or not we wouldnt have to shoot every player we see.
RavenousRat:
Nope, after yesterday I understood that karma system based on PKs and defenders won't work.
http://img682.imageshack.us/img682/3408/79325386.jpg
You can see at this image group of players killing other group of players. In room one of that guys are angry PK, others his friends, probably PKs too, but atleast 1-2 non-PK. Of couse they will defend thier friends, so they will act like PK, even if they're not. Or we will act like PKs when killing his friends, so... depends on who shoot first and if kill, then he'll get -karma. So I don't think this system will work well. It'll work in 1v1 system, but now with group of players, where PKs/non-PKs are together.
corosive:
what if like someone said if they killed a player within the past 10min or so a skull shows up above their name or something ? or lol a sound plays in the background when you encounter them... like an old western sound effect to symbolize a showdown... dun dun dun!
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