Other > Closed suggestions

Tacklink powerbuilds

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Sius:

--- Quote from: avv on April 23, 2010, 10:18:25 am ---Mostly right except that in our case the powerbuilds wouldn't be possible without alt support. But all in all there's nothing wrong with powerbuilds, because if the game is balanced, even crafter-fighter can be powerbuild.

--- End quote ---

They are not possible without alts now. But someday an actual player interaction could work and even powerbuilder could get some possessions using skills he is good at and then trade this stuff for ammo/items etc. That kind of gameplay is what I'm looking for but for now self sufficient manufacture will do the trick too.

Solar:

--- Quote from: Sius on April 23, 2010, 02:52:32 pm ---They are not possible without alts now. But someday an actual player interaction could work and even powerbuilder could get some possessions using skills he is good at and then trade this stuff for ammo/items etc. That kind of gameplay is what I'm looking for but for now self sufficient manufacture will do the trick too.

--- End quote ---

Its possible to have a char thats very good at combat and a level 3 crafter. Its also easy to build bad chars.

All these stop the power builds!!!1 threads are really "Allow more room to build "bad" chars and still compete with the well designed ones." - Which is a fair enough point, but doesn't need anything nerfing.

avv:

--- Quote from: Solar on April 23, 2010, 07:20:48 pm ---Its possible to have a char thats very good at combat and a level 3 crafter.
--- End quote ---

But why isn't the competitive scene doing this? Because it's not as effective as powerbuilds. While pro pvp dudes got their powerbuilds AND are supposedly super experienced in pvp battle because they don't do anything else, normal build players don't stand a chance when these two encounter. My fastshotting sg dude with 2x toughness and 2x lifegiver is pretty okay, can do 2x bursts in one turn with p90 +one shot with .223 pistol or throw 4 plasmagrens, yet I haven't won a single fight in an encounter. They are always over after the dude I encountered got a turn to shoot.

Today I got plasmanaded by invisible dude, shot in the eyes with plasmarifle. Both combats ended in one turn before I got to do anything. Yesterday I got pwned by 5 dudes because one of them happened to shoot me in the eyes and knock my ap down to -20 before my turn. Rest 4 of them did like 100 damage combined, but super stimpaks are no use if you don't have ap to use them. Then again encounter positioning could use some working, but still combats are over way too fast.


--- Quote from: Solar on April 23, 2010, 07:20:48 pm ---All these stop the power builds!!!1 threads are really "Allow more room to build "bad" chars and still compete with the well designed ones." - Which is a fair enough point, but doesn't need anything nerfing
--- End quote ---

There wouldn't be anything wrong with powerbuilds if the game wasn't so dependent on character creation and battles being over so fast. There isn't much room for strategy if you're either dead immediately or down to -20 ap. Hell I even got blinded once while fighting 2 dudes, it was fun because I could move, shoot and use stimpaks but instakill crits won't make it any funnier.

This might sound like big T_T but I'm a guy who plays a lone crafter-fighter and these are the results from my perspective. When travelling I'm usually armed to teeth and ready to face the worst so it can't be because of the equipment. If it's lack of skill, then what did I do wrong in a situation where I never was given the chance to shoot or act back?

Roachor:
People who complain about "powerbuilds" seem to be people who have no idea how to make a good character.

Solar:
Well, to be fair Avv's char seems decent. He just got owned by sneak and snipers, two things that are crazy at the moment. Would've been the same no matter what char he had.

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