Seriously, dudes, your suggestions are full of mistakes. For example:What about trolls who will just pay for protection and come to the town to say you're a dick? As I said, controlling faction's members should be allowed to kill anyone they want. If they kill "protected" guy, they won't get caps he paid, simple. I suggested 500, but it can be more, as more caps will surely discourage players from killing protected players. But still I am aware that lots of players will say "WHOA 500 CAPS FOR FEW HOURS ? THAT'S TOO MUCH!"
I don't see that the controlling faction members will care about not getting 500 caps, they would kill people and easily get that much back from loot
What loot? A sledgehammer? Please.People buy protection -> go to a town -> get killed there and lose some loot and HQ ore, let's say. They won't come back there, they will pick up another town instead, controlled by a faction that doesn't kill protected dudes. You can check controlling faction in pipboy. People don't come back = no loot and no caps.People come back when a particular faction is controlling a town = more profit for a faction -> no reason to kill protected players.In the long term, factions which don't kill protected players will profit much more than those killing everything on sight.
Then make it 1000. Or 2000. Last time, Izual said 100 was a big ammount Also... what competition for mining? Is there anything like that?Anyway. You think it's not worth of it - don't pay. I'm sure that a lot of players will find this feature useful.
And militia is not a bad thing, but i would still like it being replaced by somekinda mayors crew, when you take town mayors says his budies already protecting him, you say they arent worth shit, you fight defeat them and town taking starts. It ends mayors budies respawn and serve as mayors crew once again just they are loyal for town controling gang.
at this time we are able to protect brokenhills for all day long, even with this nerfed militia (80-90hp) and for what ? after then we goes sleep , canadian cajuns or other crews can easly kill our militia and retake city without any problems.. even with 3 people , becouse militas AI really sucks - i know that works on both sides, sometimes we have some night players and they can do same thing to cajuns.so we have here 3 major problems :- weak militia- night capturing cities, when other players sleeps- bluesuit city takerssolution ? time control window again ? form 11am to 2am ? ( sorry but 90% of guys who playing TC are form europe time zones )like NightBird sugested before - some kind of gear check can works against bluesuit taker
This shows you didn't test it at all. Because this is exactly how it currently works, replace "mayors crew" with militia.
we have a lot of other battlegrounds