Other > Suggestions
Town Control [ discussion + sugestions ]
geraioptuaer:
Well Rat because it will be almost the same as it is now, system being suggested is if you pay protection faction members of the owning town still shoot you, which is the problem, its not a problem that militia shoot you and you die thats fine (and usually only happens if there is a faction member there anyway.)
vedaras:
i still think that "gear check" and "king of the hill" in same time would change tc pvp dramatically in a good way. People should come to mayor and make town leader impression with gang number and gang gear. There should be somekinda power rating. So every gang member is +3 to power, every lsw +5 to power, every ba +5 to power, every sniper rifle +3 to power etc. If all summed power passes somekinda test number like 25-30 or whatever then they are allowed to take town and TC starts, otherwise town leader tells to gtfo and nothing happens. So TC countdown starts and if gang leaves mayor area (i think something like 50 hexes around mayors house should be it or even dont leaving town could be fine) tc control fails. And former town controlling faction remains in control. So town taking faction would need to stay in that area for some time like 20 minutes, if they do that successfully town is theirs.
So In this way:
- no useless militia would be needed.
- Trolls would not have a way how to hit and run as start town control and leaving area would result in nothing
- fights will be encouraged since if gang would want to take town, they would need to stand their ground and fight
RavenousRat:
--- Quote from: geraioptuaer on April 22, 2010, 05:40:03 pm ---Well Rat because it will be almost the same as it is now, system being suggested is if you pay protection faction members of the owning town still shoot you, which is the problem, its not a problem that militia shoot you and you die thats fine (and usually only happens if there is a faction member there anyway.)
--- End quote ---
Ok, here's an example, and then I'll also make an addition to my suggestion to make one cool thigs: protected player will get some of his caps back, if killed, yes, it's possible.
Example:
I'm noob bluesuiter, who want to trade at unguarded town or who want to get HQ materials from mine at this town.
First of all I need a bank account. (new addition to suggestion)
I talking to one of NPCs at unguarded town who provides such protection. First choose city, where you have a bank account, and then confirmation, and if you have enough caps, it'll be removed from your character's bank account and you'll be granted protection.
Now, I'm happy bluesuiter with sledgehammer running to mine (there will be a way how to check player is protected or no, may be something like tags before wipe, like <protected>, or opposite <unprotected>), then one of faction members has bad mood and burst me with his minigun just for fun. I have some caps returned to my bank account for this, current faction has -reputation, so they'll have less reward for protection. After killing Xth protected player, as I said, they will be no more faction who controls this town. So, they will get caps for non-killing poor bluesuiters with sledgehammers, and can lose all these caps and even town, if they will kill them. Also, don't forget that they will have bad reputation, so they can't capture it again for a long time, and will be always shot on sight. Also sych players, who have bad reputation at unguarded town should have tag too, like <dangerous>
geraioptuaer:
I think the tags are a good idea, also you could flag people who are carrying any other weapon than a sledghammer as dangerous or armed
Kilgore:
Errrr.... any suggestions from people that are directly involved in town control?
Seriously, dudes, your suggestions are full of mistakes. For example:
--- Quote ---If any of faction members gets 0 reputation after killing protected players, militia start to shoot at this faction, and town become under control of NPCs or ... noone.
--- End quote ---
What about trolls who will just pay for protection and come to the town to say you're a dick? :) As I said, controlling faction's members should be allowed to kill anyone they want. If they kill "protected" guy, they won't get caps he paid, simple. I suggested 500, but it can be more, as more caps will surely discourage players from killing protected players. But still I am aware that lots of players will say "WHOA 500 CAPS FOR FEW HOURS ? THAT'S TOO MUCH!"
Suggestion posted by vederas simply sucks because "town taking" is now good and militia IS needed.
Bank accounts.. why do you complicate simple things? :) All that is needed is a terminal in one of guarded towns.
Also, you want to introduce lots of useless tags while we need only to recognise "protected" players.
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