Other > Suggestions
Town Control [ discussion + sugestions ]
Kilgore:
We're posting here to improve current TC system (it is much better than before wipe). If you don't use this feature or think it's useless:
1. switch to another thread
2. make a suggestion how to improve it
I can assure you that at least 150-200 players on this server are interested in TC
geraioptuaer:
--- Quote from: Kilgore on April 22, 2010, 04:30:06 pm ---- after you paid, every time you enter the town where you are "protected", there is a symbol like "*" at the end of your nickname, so you can be recognised as someone who paid for protection
- militia WILL attack you if you are attacked by controlling faction's members,
- after one week in game, "protection" ends and caps (500) are spawned in TC footlocker.
--- End quote ---
Wow sounds like pretty pointless protection to me, so you pay 500 caps then the controlling faction can still shoot and loot
How about the controlling faction aren't able to attack you if you pay protection money.
Kilgore:
Ah yes I forgot to add when caps AREN'T spawned. I'll edit that post, thanks.
--- Quote ---How about the controlling faction aren't able to attack you if you pay protection money.
--- End quote ---
No lol. Enemy faction would pay few thousand caps to wipe you out so easily.
geraioptuaer:
Then the whole idea of protection money is a joke, if you don't get protected. So lol away.
RavenousRat:
--- Quote from: geraioptuaer on April 22, 2010, 05:12:40 pm ---Then the whole idea of protection money is a joke, if you don't get protected. So lol away.
--- End quote ---
Why not?
Protected player = the same if he had entered guarded town, where guards are militia and faction members (see above rules for faction members).
Faction member = the same if he is a guard NPC, but who can talk on different languages and say bad words. Can shoot at anyone who want.
Unprotected player = the same if he entered unguarded town where everyone can shot him.
If unprotected player attack protected player or faction member = militia shots his ass and he getting -reputation like in guarded town, so next time he'll be shot on sight, even if he pay for protection.
Faction members can kill unprotected players if they want.
Protected players can't kill unprotected until they become "dangerous" invisible tag, or in other words attack someone, OR protected players can kill them the same as faction members.
Protected player who attacked faction member/other protected player = he becomes unprotected of couse, and militia shoot at him and he gets even more -reputation and he'd better don't come to that place long time.
Now about reputation of faction members at town:
After each kill of protected player by faction member, he gets -100 to reputation. If protected player has been killed my unprotected/other protected, then faction members will lose reputation too, but very low.
If any of faction members gets 0 reputation after killing protected players, militia start to shoot at this faction, and town become under control of NPCs or ... noone.
Protected player who want to capture town making great mistake, because they will have bad reputation there and even if they kill all militia, protected players and faction members town still be under control of that faction, because current faction has low reputation (or atleast one of members of that faction has bad reputation), so they will be simply group of PKs at that town.
So.. they need to be unprotected players to start gang war for taking control under town.
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