fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 09:28:38 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

What you think of this Idea?

I like it alot !
Sounds intresting but not for sure on it
No

Pages: [1]

Author Topic: Weapon attachments & other stuff  (Read 1310 times)

Weapon attachments & other stuff
« on: April 21, 2010, 09:46:27 pm »

(sorry if there bad grammar, I type one thing , think another sometimes, Just let me know if something don't make sense)

I know this might not possible till 3d add (like people + weapons ) but I like see variety weapon attachments add to the game. As right now you can have one attachment for pacific guns. Its straight over improvement. If you can get the attachment get it because your better off. I like to see most of all guns to be able get variety of attachments. Attachments would have advantages and disadvantages. Maybe even have more one attachments on single gun.

Here some ideas for attachments:

(Extend mag.) for all guns add higher ammo capacity in the gun but cost more Ap to reload your gun.

(Night vision scope) that ignore the night time penalty but reduce your max shooting range by so much.(

(Heat seeking system) adds much greater hit chance for your Rocket launcher but cost more Ap and reduce weapon range.

(Silencer) when you fire your weapon does not break sneak but gun damage reduce/sneak receives penalty vs your target you hit/reduce max weapon range.

(scope) Adds more weapon range and little better hit chance from far. But up close great hit chance reduction.

(weapon handle grip) (red dot sights) both little more to hit chance but reduce damage slightly.

(Laser pointer) Reduce penalty when aiming ability at harder hit areas and increase hit chance little,  but cost more Ap to shoot.

(grenade launcher) adds another firing type mode just for launcher. close range attack , cause knock down sometimes, splash damage, not very high damage, takes 4-5 Ap cost to shoot it, takes own ammo. When reload gun you reload launcher but cost more Ap to reload because launcher.

This just some examples I could easily come up with more. Even give ideas how the math on attachments would work. I think this add more depth and variety to the game. It be more fun. Of course you want it to be balance but I see that to be total possible. With this people would be able to adjust there guns to suite them better.

Example say I have guy with mix of small guns/big guns/ outback. With two combat skill one or both might not be at best hit chance. I could have Assault rifle with grip and red dot sights to increase my hit chance but have lower damage. I could get heat seeking system for my rocket launcher to increase my hit chance but cost more Ap and lower max weapon range. This way I could make up some of hit chance with attachments but at a cost. Person better off make up with skill because would get disadvantage. Attachments would not be all about giving people with lower skill better hit chance. This also be use to adjust your weapon way you like for your guy and adjust also for different situation. You could have scope on P90 for longer range but up close you have poor hit chance.

Post you thoughts on the idea, if you like and what ever.  I will also add polls for it.
I like see Gm and devs post what they think of the Idea.
( I know you probably don't want to add more like this because your trying work out on balance of what we got. But pretend if we had balance what do you think of this idea. )
« Last Edit: April 22, 2010, 06:31:54 am by Cheezy »
Logged

Gunduz

  • [MDK]skankin
  • Offline
Re: Weapon attachments & other stuff
« Reply #1 on: April 21, 2010, 11:12:33 pm »

Figured I'd do it just because you said not to. But seriously, I would love for there to be more customization options for weapons. PvP might see even more variety in characters. But like you said, it will at least have to wait until 3D models, and probably much later after that. From what I remember, the devs have said they don't plan to add any weapons anytime soon and I'm guessing this would fall into that category.

Having said that, there have been several threads about upgrading weapons, specifically the 10mm pistol and smg, which I think would be great not only for starting players but also for higher level small gunners.
Logged
Re: Weapon attachments & other stuff
« Reply #2 on: April 22, 2010, 06:36:05 am »

The post was not finish so I posted it half done.
so I finish it and  now ready to be read and post on.

The part in the topic title were says other well decide leave that out for another post.
This way this thread focus on the attachment idea.
Logged

Karpov

  • Come Together
  • Offline
Re: Weapon attachments & other stuff
« Reply #3 on: April 22, 2010, 06:49:41 am »

I always liked the idea of a bayonet attachment. Just a Knife and a rope and you can have a close combat attack without having to switch weapons.
+1
Logged
Re: Weapon attachments & other stuff
« Reply #4 on: April 22, 2010, 05:41:32 pm »

sounds like interesting attachment,
have the attachment count as melee weapon attack just for the attack mode of that.
Logged
Re: Weapon attachments & other stuff
« Reply #5 on: April 22, 2010, 06:44:17 pm »

Usually people get only a weapon specialization, I see no reason 'cause someone would switch from range to melee if he's a small gunner
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

Mars Sultan

  • Mandingo
  • Offline
Re: Weapon attachments & other stuff
« Reply #6 on: April 22, 2010, 07:16:10 pm »

These are for when the Van Buren "helmets" and stances are introduced. I know, that may be a long time from now, but who are we kidding? None of the suggestions in this subforum will ever get implemented anyway. Might as well have some fun playing pretend developer.

Nightvision goggles: Equivalent to-hit bonus of +1 PE during nighttime, -1 during daytime; can be switched on or off.

Sun goggles: Equivalent to-hit bonus of +1 PE during daytime, -1 during nighttime.

Radio Transceiver: It's a radio headset. On your head.

Metal/Combat helmet: +10/20 AC vs. headshots. Can be possibly upgraded with built in NVG/Sun goggles/Radio transceiver.

Bipod: Can be attached to any assault rifle or MG; +10% to-hit and narrows the burst cone. Only works while prone.

Foregrip: Can be attached to any SMG; narrows the burst cone.

Barrel Extender: Can be attached to any gun; +5 to range. Weapon degrades faster.

Duckbill: Can be attached to any shotgun; widens the burst cone considerably.

Grenade Launcher: Can be attached to any AK-112. Shoots 40mm grenades at a cost of 5 AP each (2 AP to reload) with 25 range, 20-30 explode damage, and a slightly reduced blast radius from handheld frag grenades. No, I don't know how the Fallout engine will handle two types of ammo at once in a weapon. That tends to happen when you make an MMO out of a 12 year old game.

Applying a modification to a weapon requires the same level in crafting skill it takes to craft that particular weapon. For example, you need Small Guns 1 to attach a foregrip to a 10mm SMG, Big Guns 2 to attach a bipod to an M60, etc. Isn't this fun?
Logged
Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Weapon attachments & other stuff
« Reply #7 on: April 23, 2010, 12:16:30 am »

Quote
and stances

We will not add stances to 2238.

More weapon attachements could be done already now, as it's just a new weapon (you use item X on weapon A and get weapon B). So there is no need to have 3d models as requirements.
Logged
Re: Weapon attachments & other stuff
« Reply #8 on: April 23, 2010, 01:12:44 am »

that sounds good.

I like to see big variety of attachments, with advantages and disadvantage modification to weapon.
Be nice have big range of selection of what to add to my weapons.

Sense something already can be done know, is it something you dev's thinking about.
Think this be great addition to the game.
Logged
Re: Weapon attachments & other stuff
« Reply #9 on: April 24, 2010, 03:07:34 am »

It's lovely to have a large variety of upgrades to make your weapon characteristic to you. Maybe there could be choices of upgrade and the player could make his weapon to be more accurate OR more efficient OR more impact BUT not all of them. This would make weapons individual to each player and suit their needs.
I'd love to see armor upgrades too :3
Logged
Re: Weapon attachments & other stuff
« Reply #10 on: April 24, 2010, 04:15:56 am »

My general Idea for attachments would have add advantage with disadvantage. So you could add more then one attachments to a gun. That way attachments are just not straight over improvement. You could not have them all and also some attachments would not be able to go together. Like two different scopes. I think this would be great for the game maybe not right now but maybe down road. Also to add to this maybe you should be able to remove attachments off weapon. This way same weapon and put different attachments on it.

Modifying armor might be nice idea to, maybe even be able put on critical hit resister and other stuff
Logged
Re: Weapon attachments & other stuff
« Reply #11 on: April 24, 2010, 05:21:02 pm »

Yeah that's a great idea. That's what I was saying, that some would not go together.
And also I was thinking would be nice that for example: adding a scope would add to accuracy but make the weapon slower and add one more needed action point.
The player would have a choice if he wants his weapon fast or accurate and so on.
Logged
Pages: [1]
 

Page created in 0.101 seconds with 24 queries.