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Author Topic: Adjusting amount of ammo crafted  (Read 1593 times)

Adjusting amount of ammo crafted
« on: April 20, 2010, 11:10:45 pm »

I think it could be good idea to increase amount of ammo crafted for weapons that fire of many rounds per shot, so it isn't so expensive to craft it.

I say this because some guns you can kill for a lot cheaper, and it idscourages players choosing any kind of rapid fire weapon.
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Re: Adjusting amount of ammo crafted
« Reply #1 on: April 21, 2010, 12:23:47 am »

The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.

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Re: Adjusting amount of ammo crafted
« Reply #2 on: April 21, 2010, 12:26:52 am »

...great, well you completely missed my point, that you chew up amo with burst guns way too fast compared to rifles and pistols (which can kill a lot more for less ammo) I don't care if you lower the value of the bullets you craft as long as I can play without spending so long crafting between encounters.
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Solar

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Re: Adjusting amount of ammo crafted
« Reply #3 on: April 21, 2010, 01:21:38 pm »

If you have to worry about expense, BG are not for you. Unless you like Flamers.

Quote
you chew up amo with burst guns way too fast compared to rifles and pistols (which can kill a lot more for less ammo)

Crits are too good at the moment, this won't be the case forever.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Adjusting amount of ammo crafted
« Reply #4 on: April 21, 2010, 03:34:16 pm »

If you have to worry about expense, BG are not for you. Unless you like Flamers.
Yes but thats my point the ammo doesn't have to be this expensive to craft. Why not increase amount crafted and decerease the shop value of each bullet crafted.

Yes I have to worry about expense  and so does everyone) so why make these guns  require so much time mining/crafting bullets compared to other types.
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Surf

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Re: Adjusting amount of ammo crafted
« Reply #5 on: April 21, 2010, 04:56:38 pm »

so why make these guns  require so much time mining/crafting bullets compared to other types.

Because they're meant to be rare in the fallout world. ;)
Re: Adjusting amount of ammo crafted
« Reply #6 on: April 21, 2010, 10:31:45 pm »

Because they're meant to be rare in the fallout world. ;)

Yes but its an mmo, so of course they will never be "rare"  so but of a moot point really.
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Re: Adjusting amount of ammo crafted
« Reply #7 on: April 21, 2010, 10:58:22 pm »

Yeah with immortal players only way to keep ammo, armors weapon, moneys rare is to make them disappear after creation after some time - 7 days maybe.
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Solar

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Re: Adjusting amount of ammo crafted
« Reply #8 on: April 22, 2010, 01:03:13 pm »

Not at all, we could set a max number created per hour  ;D

But as for now I think pricing them in the $200-400 a shot region is reasonable. I'm playing a BG myself at the moment and don't find it too taxing to craft what I need.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Adjusting amount of ammo crafted
« Reply #9 on: April 22, 2010, 04:27:51 pm »

I'm playing a BG myself at the moment and don't find it too taxing to craft what I need.
That's because you're not camping with a minigun for bluesuits. Try some "real" PvP and you'll see that ammo should be made in batches of 1000 otherwise shooting shit for no reason stops being funny and everybody will ragequit and FOnline will explode, ha!
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