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Author Topic: HQ mineral/ore craftable  (Read 2455 times)

Sarakin

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Re: HQ mineral/ore craftable
« Reply #15 on: April 22, 2010, 01:06:49 pm »

-1

Obtaining HQ resources should be risky and only for well organized teams / lucky ones. But I would like to see more HQ mines ( 1-2 )
« Last Edit: April 22, 2010, 05:26:55 pm by Sarakin »
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Solar

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Re: HQ mineral/ore craftable
« Reply #16 on: April 22, 2010, 01:22:28 pm »

HQ will remain as only available in the unguarded mines. This is the unchanging, universal constant with which you have to work if you want to craft Leve 2 and 3 things.

How you solve this problem is up to you.
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DrapiChrust

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Re: HQ mineral/ore craftable
« Reply #17 on: April 22, 2010, 03:25:19 pm »

+1 for Solar

'Cos:
1. why the hell everybody should have a box of spare CAs?
2. this game needs to be a challenge, dammit. What a challange can there be, if you can click your way to everything while sipping coffee and scratching your ass while yawning?
« Last Edit: April 22, 2010, 03:27:02 pm by DrapiChrust »
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Re: HQ mineral/ore craftable
« Reply #18 on: April 22, 2010, 03:41:11 pm »

-1

Obtaining HQ resources should be risky and only for well organized teams / lucky ones. But I would like see more HQ mines ( 1-2 )

agreed
Re: HQ mineral/ore craftable
« Reply #19 on: April 22, 2010, 05:17:49 pm »

+1 for Solar

'Cos:
1. why the hell everybody should have a box of spare CAs?
2. this game needs to be a challenge, dammit. What a challange can there be, if you can click your way to everything while sipping coffee and scratching your ass while yawning?

Yeah this is a good thing, if everyone have same armor, pvp is more on a similar footing rather than l33ts vs n00bs.

If it is more available more people can become competetive (because their stuff is easier to replace)

I think it is a step forward to include more people in more aspects of the game rather than have elitest society like it is now.
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