Other > Closed suggestions
Low lvl players protection
Wallace:
C'mon people
Don't you cry now that it's hard environment for new players
Whenever i'm looking after some hard to find info i stumble upon many infos for newbies which are at least of average quality (meaning quite enough for new player to know what to do) so it's quite easier to play when you know some basic stuff
My point is: if you need some info for newbies you will find it if you are looking for it (well then again, you might not if your intelligence is 4 or lower ;-P )
Fortunatelly devs doesn't seem to bother with newbie crybabies - we don't need those imo (i mean crybabies - not devs ;-P )
lord luba:
There could be some kind of protection for new players... let say 1 hour, 1 ingame hour ;D
Badger:
--- Quote from: Wallace on January 03, 2010, 06:30:50 pm ---My point is: if you need some info for newbies you will find it if you are looking for it (well then again, you might not if your intelligence is 4 or lower ;-P )
--- End quote ---
No doubt there's a lot of well written and useful stuff, but it makes for a much better learning experience for players to be taught all of this ingame. Reading a guide that tells you how to make a tent is one thing, but doing a quest that teaches you how is a lot more valuable to new players.
Wallace:
Learning it in game is a good idea...
It propably isn't there yet only due to the dev's hands always full of work
Or so i believe...
Scottz:
I think too that FOnline could use a few simple quests for beginners. Like how to get a tent, acquiring materials and crafting something useful, etc. No cap rewards, but perhaps some experience points besides what you get from crafting.
About having some sort of safe haven for newcomers has its ups and downs. The Wasteland is a harsh place to begin with, but sanctuaries could be easily exploited by experienced players. Therefore random spamming is a better option, however the newcomer should be able to trigger these learning quests from any possible starting town [perhaps limitating the possibilities to ease the Dev's workload?].
Either way, the beginning with only a few encouraging words from experienced wastelanders is perhaps a bit too harsh for everyone [I know some of you don't require such help]. By having these learning quests there's wouldn't be such a great need for merciful Samaritans.
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