Other > Closed suggestions
Low lvl players protection
Arnatos:
I'm a F1 F2 and FT veteran, or at least i consider my self to be one :D Recently i started playing FO an even I have some experience form previous games. I found it extreamly hard and annoing for low lvl players. Not only that more experienced players tend to hunt for newbies just for fun but also some encounters are to hard for new characters that have no weapon and armor. For example I mett mercenaries fighting huboglobist[faction that looks like huboglobist from f2 i did not remember name] and even before my turn I was hit by 2 plazma granades and left with -64hp.
So why not try make game esier, more fun and less annoing for new players.
Lets make enconquers dependable on player lvl and amount of players in group. Whats the pourpose of 1 lvl unarmed guy metting 9 armed riders and geting kiled over and over. I love fallout but being kiled every 10-20 min by player or random encounter and loosing few things I have makes me turn the game of like every 20 min. Well and turn it back on after 5 minuts , it's fallout after all :D .
Make like 6 encounters pools containing diferend kinds of enemies starting from small weak grups and ending on big and strong.[lvl1-lvl6 encounters
then use some formula like
[sum of players lvl]/[amount of players]/4=x
then for x=1 player meets only weakest encounters
for 1<x<2 player has split chance to meet lvl 1 or 2 enconcuers closer to x=2 biger chance to meet lvl2 encounter
for 2<x<3 player meets only lvl 2 and lvl3 encounters and so on up to lvl 6 witch would by only for lvl 21 players and contain some boss monsters
This would benefit also high lvl players because they propably also are feed up with rad scorpions and rats they have no use in fighting as they propably get like 5-10 exp for each
Second thing there should be some mechanism preventing high lvl players from killing low lvl players to often [As for me they should be prevented for good but much people propably would disagree].
Maybe some karma loses for kiling newbies. And serious consecuences for killing to much to low lvl players. Somthing like negative Perk [Newbie killer] Witch would mark you to other players so they would know.
Or
there could be like no pvp area 5x5 squares where newbies would start game and had to leave it after reaching lvl 6. Once lvl 6 you could never go back in this area. Before reaching lvl 6 you could go in and out as you please. It would had one city some newbie quests and lvl 1 profesion trainers. And brahmin skin market. So every player would leave the area with basic gun armor some cash and materials for his own tent. This would make first contact with game much more pleasant for new players.
Or
There could be at least chance on kepping some of our items. 5% x [player lvl] roll on losing item when kiled. Separate roll for each item. Money not included you die you lose them no mather what lvl.
Sory for my english but im not nativ english speaker i did best i could.
I hope some people would find this topic interesting and worth discusing.
TommyTheGun:
Would not agree...
Pre Wipe when i was starting, noone helped me and i did fine. It was annoying at the beggining - all those terrible deaths and stuff. But i've learned my lessons and started avoiding daths as often as possible.
Stuff in Fonline is easy to make/get and easy to loose ad i guess its not the matter of it beeing a bad or good feature. Its just the way it is.
Encounters are difficult often but you have to remember - you go out of safe city, you can die easly. It's just the way it is.
If you're a newbie, why wont you just ask for help? I suggest going to NCR and just looking for someone who would be kind enough to give you some gun, help you getting brahmin hides for tent or whatever it is you need. Ofcourse you can't trust people too much but then again... The world is cruel and....... The Wasteland Is Harsh!
Badger:
I think the obvious question to ask when considering things like this is 'How does this make the game more enjoyable?'.
A game that allows new players to be fucked over and shat on by the game's veterans is one that quickly stagnates. The playerbase doesn't grow, as anyone who stumbles across it or is introduced to it will quickly become frustrated. The only people left are die-hard fans who'll play the game regardless of how good it is.
A lot of new player problems could be solved pretty easily. Making all new character start in the same town/region in the worldmap will be a start, particularly if that town is heavily guarded. That town could then be packed with quests to familiarise new players with a lot of FOnline's new game elements, and how different the style of play is. Ideally, that town couldn't be enterable from the outside.
Dumping players into the world with no guidance and no gear isn't HARDCORE, it's bad design. Level 1 characters aren't newly born babies.
Deja_Voodoo:
--- Quote from: Badger on January 02, 2010, 04:22:23 am ---I think the obvious question to ask when considering things like this is 'How does this make the game more enjoyable?'.
A game that allows new players to be fucked over and shat on by the game's veterans is one that quickly stagnates. The playerbase doesn't grow, as anyone who stumbles across it or is introduced to it will quickly become frustrated. The only people left are die-hard fans who'll play the game regardless of how good it is.
A lot of new player problems could be solved pretty easily. Making all new character start in the same town/region in the worldmap will be a start, particularly if that town is heavily guarded. That town could then be packed with quests to familiarise new players with a lot of FOnline's new game elements, and how different the style of play is. Ideally, that town couldn't be enterable from the outside.
Dumping players into the world with no guidance and no gear isn't HARDCORE, it's bad design. Level 1 characters aren't newly born babies.
--- End quote ---
This is not a "for pay" game. There's no subscription, there never WILL be. The people who make this game make it as a labor of love WHEN THEY HAVE TIME FOR IT. The raw majority of us like Fallout for what it is....SURVIVAL. Survival isn't easy, and doesn't serve you a 5 course dinner while you are getting a blowjob from a prostitute in a Ferrarri. Survival is HARD. In other words? Go through the trials the rest of us went through. In time? You'll figure it out, or you'll play WoW, pay 15 bucks and a month for it and be BORED>
Aricvomit:
i want a 5 course meal in a ferrari while getting bj's, of course by 5 course i mean 5 big ass cheeseburgers :p
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