I'm a F1 F2 and FT veteran, or at least i consider my self to be one
Recently i started playing FO an even I have some experience form previous games. I found it extreamly hard and annoing for low lvl players. Not only that more experienced players tend to hunt for newbies just for fun but also some encounters are to hard for new characters that have no weapon and armor. For example I mett mercenaries fighting huboglobist[faction that looks like huboglobist from f2 i did not remember name] and even before my turn I was hit by 2 plazma granades and left with -64hp.
So why not try make game esier, more fun and less annoing for new players.
Lets make enconquers dependable on player lvl and amount of players in group. Whats the pourpose of 1 lvl unarmed guy metting 9 armed riders and geting kiled over and over. I love fallout but being kiled every 10-20 min by player or random encounter and loosing few things I have makes me turn the game of like every 20 min. Well and turn it back on after 5 minuts , it's fallout after all
.
Make like 6 encounters pools containing diferend kinds of enemies starting from small weak grups and ending on big and strong.[lvl1-lvl6 encounters
then use some formula like
[sum of players lvl]/[amount of players]/4=x
then for x=1 player meets only weakest encounters
for 1<x<2 player has split chance to meet lvl 1 or 2 enconcuers closer to x=2 biger chance to meet lvl2 encounter
for 2<x<3 player meets only lvl 2 and lvl3 encounters and so on up to lvl 6 witch would by only for lvl 21 players and contain some boss monsters
This would benefit also high lvl players because they propably also are feed up with rad scorpions and rats they have no use in fighting as they propably get like 5-10 exp for each
Second thing there should be some mechanism preventing high lvl players from killing low lvl players to often [As for me they should be prevented for good but much people propably would disagree].
Maybe some karma loses for kiling newbies. And serious consecuences for killing to much to low lvl players. Somthing like negative Perk [Newbie killer] Witch would mark you to other players so they would know.
Or
there could be like no pvp area 5x5 squares where newbies would start game and had to leave it after reaching lvl 6. Once lvl 6 you could never go back in this area. Before reaching lvl 6 you could go in and out as you please. It would had one city some newbie quests and lvl 1 profesion trainers. And brahmin skin market. So every player would leave the area with basic gun armor some cash and materials for his own tent. This would make first contact with game much more pleasant for new players.
Or
There could be at least chance on kepping some of our items. 5% x [player lvl] roll on losing item when kiled. Separate roll for each item. Money not included you die you lose them no mather what lvl.
Sory for my english but im not nativ english speaker i did best i could.
I hope some people would find this topic interesting and worth discusing.