Other > Closed suggestions
TC control system improvement
Swinglinered:
Haven't we been over this before?
Nightbird:
--- Quote from: JustGreat on April 17, 2010, 10:40:17 pm ---I didn't vote because I think instead it should work similar to King Of The Hill type fighting. Basically once a gang takes over a town they must stay in an allocated area (maybe the mayor's building) until the time runs out for town capture, if they decide to leave or have less members inside the area than set by the rules they cannot capture the town.
--- End quote ---
This idea is not so good: What is team take the city then leave one person in the fartherst corner of some building and the remnants flee from map - will such check passed or not, or what if all of them drops their gear after taking city and take it away with some train-alt? From another point of view - if TC requires to stay all TC squad members alive fully geared all the TC control time then it is practically impossible as well, because someone will surely die when another faction will try to attack the city during this time. Neither one nor another way is not good for implementation. I suggest simple and easy improvement in tc control algorythm with no any side effects or possible exploits - just check the TC squad gear. Then squad may leave town at any time.
vedaras:
--- Quote from: Nightbird on April 18, 2010, 10:55:27 am ---This idea is not so good: What is team take the city then leave one person in the fartherst corner of some building and the remnants flee from map - will such check passed or not, or what if all of them drops their gear after taking city and take it away with some train-alt? From another point of view - if TC requires to stay all TC squad members alive fully geared all the TC control time then it is practically impossible as well, because someone will surely die when another faction will try to attack the city during this time. Neither one nor another way is not good for implementation. I suggest simple and easy improvement in tc control algorythm with no any side effects or possible exploits - just check the TC squad gear. Then squad may leave town at any time.
--- End quote ---
Well if there would be "gear check" and king of the hill rule, "gear" leaves out of controlling zone, control ends. The main advantage of this would be, that we would sure have a fight now! now fights happen really seldom that sucks :>
Best example could be klamath epic trapper town fight http://www.youtube.com/watch?v=7fLIHDWEIqc , so we could have more fights like this, since town taking gang would need to wait for timer to end, so they will 100% stand their ground against attacking faction.
Furthermore this would prevent town control starts from coward factions which start tc and flee. Only gear check wouldnt change anything, cause these factions could do same with better gear. And king of the hill would solve this problem as well.
Nice_Boat:
Gear check + King of the Hill is neat. +1
kusoksna:
Am i understand correctly that kill of the hill will work in next way?
When city is taken, then small gear check is made (as described in first post). And if these people stayed in city, then other gang should have better equipped team to retake (or basically killed previous gang defenders).
If defending gang left, then only initial gear check should be .
E.g. if 5 people in metal take city, 1 left, and 4 stay somewhere, then gang that want to retake, should have at least 4 people in metal. Or they could kill those 4, and retake city with default gear.
This way defending team could choose location where to defend.
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