Other > Closed suggestions
TC control system improvement
Hololasima:
Hmm strange. Vedaras was/is/will be member of some TC ???
vedaras:
--- Quote from: kusoksna on April 18, 2010, 03:17:55 pm ---Am i understand correctly that kill of the hill will work in next way?
When city is taken, then small gear check is made (as described in first post). And if these people stayed in city, then other gang should have better equipped team to retake (or basically killed previous gang defenders).
If defending gang left, then only initial gear check should be .
E.g. if 5 people in metal take city, 1 left, and 4 stay somewhere, then gang that want to retake, should have at least 4 people in metal. Or they could kill those 4, and retake city with default gear.
This way defending team could choose location where to defend.
--- End quote ---
no king of the hill means, that when team comes to take town, it needs to pass gear check and town control timer starts. Then if town taking team leaves town, town control timer ends, and town control fails, the former faction who controlled town remains in charge. And if town taking team stay in tc zone for enough time they take the town. In other words to seize town control faction needs 1 pass gear check 2 hold on for some time in tc zone. Gear check would be even for all factions, just if faction wants to take town, which is being taken, they need to defeat faction defending tc zone which should be around mayor i suppose.
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