Other > Closed suggestions

TC control system improvement

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Nightbird:
At present most of the times town controlling turns into bluesuits marathon over wasteland, where one team desperately tries to catch another and even when it happens, bluesuit control squad losing nothing but 3-5 mins to stick together and continue their trip. Someone might say that buying milita can prevent city from capturing this way - well in fact it is not. Due to pretty simple milita attack algorithm 1-5 guards can be easily shot down with 4 almost naked bluesuits, using grenades or cheap small guns. Therefore I have one suggestion - to add some kind of check over group which is trying to capture the city, which performed over their general equipment  - town control squad must wear some type of armor and hold some type of a gun at least. The more wealthier city the more requirements apllies to squads gear (up to CAs and hi-tech weapon for Broken Hills  for example). Ingame legend for this thing is pretty simple - mayor of the city can not be impressed, neither he can rely on naked team as guardsmen over his city - so he'll tell to those guys to take some guns and armor to prove worthy of takin control over a city.
By doing so game will have more real fights, not a naked marathons, makin town control attempt at least somewhat risky.

JustGreat:
I didn't vote because I think instead it should work similar to King Of The Hill type fighting. Basically once a gang takes over a town they must stay in an allocated area (maybe the mayor's building) until the time runs out for town capture, if they decide to leave or have less members inside the area than set by the rules they cannot capture the town.

avv:

--- Quote from: JustGreat on April 17, 2010, 10:40:17 pm ---I didn't vote because I think instead it should work similar to King Of The Hill type fighting. Basically once a gang takes over a town they must stay in an allocated area (maybe the mayor's building) until the time runs out for town capture, if they decide to leave or have less members inside the area than set by the rules they cannot capture the town.
--- End quote ---

This is a good idea. In addition they would have to fight waves of militia for the whole 20 mins. No more bluesuit captures, gangs should pack lots of ammo and medical supplies if they wanted to endure this fight.

Tycell:

--- Quote from: avv on April 17, 2010, 10:48:06 pm ---This is a good idea. In addition they would have to fight waves of militia for the whole 20 mins. No more bluesuit captures, gangs should pack lots of ammo and medical supplies if they wanted to endure this fight.

--- End quote ---


+ 1

This sounds like a much better idea. You could have a set area (not just 1 building please) Or have it so the gang has to stay IN the town for the whole 25 mins. Min 5 people and of the 5 that iniciate the capture - at least 1 must survive to the end. :)

Also Militia are an expensive joke right now, make them stronger or give more options to them. So you can buy really high end millitia who are more like super mutant mercs :)

vedaras:

--- Quote from: JustGreat on April 17, 2010, 10:40:17 pm ---I didn't vote because I think instead it should work similar to King Of The Hill type fighting. Basically once a gang takes over a town they must stay in an allocated area (maybe the mayor's building) until the time runs out for town capture, if they decide to leave or have less members inside the area than set by the rules they cannot capture the town.

--- End quote ---

i think thats a great idea! indeed very great!

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