Other > Suggestions
Revaluate Melee/Unarmed classes
Roachor:
--- Quote from: Arry on April 30, 2010, 06:33:04 pm ---Roachor, you're wrong, Silent Death work IF you are sneak, the fact that you're seen is not a matter. I've done some test with my Hth char and it seem to work even if you're seen :)
I like the idea to be able to fight in town, but if you kill someone, you get killed by guards...if you're not in a small and dark place :P
--- End quote ---
good to know
RavenWolf:
--- Quote from: Roachor on April 30, 2010, 05:32:16 pm --- HTH evade would be a fun option but even dumping tons of points into it has minimal returns since past 150% you're solely benefiting from the dodge and even at 250% it's like a bonus of 16 ac.
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yes, that why i say "reworked/modified".
FischiPiSti:
--- Quote from: Ombra on April 29, 2010, 07:55:26 pm ---To top it all, Range attack send you "back" when you run and they shoot you, like some sort of knockback...
Your "charge" looks cool, but I think it's too difficult to realize for devs.
I have another idea: what if we give Unarmed/Melee charas the passive ability (or perks) to regain AP while running?
Maybe in a slower rate, but it shoul help a bit...
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It was mentioned that bonus move should add a small AP regen while moving in RT. Ofc this would apply for non HtH too. But i dont see that happening any time soon, AP regen is a bit constant like it doesnt regen while you are switching weapons or doing other actions etc which sucks... :/
But maybe, in a distant future AP regen will be a valuable aspect that can be altered with skills/stats, and even perks/itemperks(like a weaponperk that when hits the enemy, lowers ap regen or special armor that boost ap regen etc)
Roachor:
--- Quote from: FischiPiSti on May 01, 2010, 12:36:49 am ---It was mentioned that bonus move should add a small AP regen while moving in RT. Ofc this would apply for non HtH too. But i dont see that happening any time soon, AP regen is a bit constant like it doesnt regen while you are switching weapons or doing other actions etc which sucks... :/
But maybe, in a distant future AP regen will be a valuable aspect that can be altered with skills/stats, and even perks/itemperks(like a weaponperk that when hits the enemy, lowers ap regen or special armor that boost ap regen etc)
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Ap doesn't have anything to do with movement in realtime, if anything players should move 20% faster.
Ombra:
--- Quote from: Lordus on April 30, 2010, 02:57:37 pm --- I understand that you want to add benefit to HtH or melee skill players, because in compare of other PvP firearms skills, they have less chance to win the fight. But IMO, until they will have power armor, they will be still vulnerable.
So stop this improvement works and lets try to look at this problem from another angle. My suggestion is, that HtH and melee skill could be special kind of skill that you can use even in guarded cities against other player, with no penalty of death from guards... Like if you are in pub and you fight with your hands only because someone told you, that your wife is ugly.. I know, that you this is abusable, but instead of raising the power of this attacks, add more occasions where you can use this skills without penalties.
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Your idea is really abusable and don't help HtH in combat, honestly... that's not what I have in mind.
Also, when we got power armor EVERYONE will get power armor as well, so the problem remains.
--- Quote from: RavenWolf on April 30, 2010, 04:33:08 pm ---melee sneakers need silent death perk. may be de double damage bonus can be based in a sneak roll against PE.
other perks can be reworked/modified to give more advantage to melee chars (HtH evade, adrenaline rush, bonus HtH damage)
--- End quote ---
That's exactly what I suggested.
I did some PvP those days and there is absolutely no chance (got 200+ HP, x2 Toughness, Bonus HtH Attacks...).
While you do 60 DMG a small gunner do me 160 DMG. Also no knockback (maybe they got Stonewall), no cripple.
If I am stronger because the enemy is a newbie or something, he simply escape and I can't do a shit;
If the enemy is stronger I'm fucked, because he can kill me while I escape.
We need a rework, SERIOUSLY.
More damage, some kind of regeneration of AP, attack and RUN, silent attacks, more damage resistance... something.
I hope not all devs share Rusty's idea that "melee is a secondary combat skill" and put this imbalance in the "to do list"...
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