Other > Suggestions
Revaluate Melee/Unarmed classes
Josefista:
--- Quote from: Lordus on April 30, 2010, 02:57:37 pm --- I understand that you want to add benefit to HtH or melee skill players, because in compare of other PvP firearms skills, they have less chance to win the fight. But IMO, until they will have power armor, they will be still vulnerable.
So stop this improvement works and lets try to look at this problem from another angle. My suggestion is, that HtH and melee skill could be special kind of skill that you can use even in guarded cities against other player, with no penalty of death from guards... Like if you are in pub and you fight with your hands only because someone told you, that your wife is ugly.. I know, that you this is abusable, but instead of raising the power of this attacks, add more occasions where you can use this skills without penalties.
--- End quote ---
Actually I think this would be very much abusable. It would definitely lead to: no more save cities in the wasteland.
Lordus:
--- Quote from: Josefista on April 30, 2010, 03:09:34 pm ---Actually I think this would be very much abusable. It would definitely lead to: no more save cities in the wasteland.
--- End quote ---
this is only example.. i want to add new purpose to this fight skills, not to level up their ability against firearms class.. but this is only idea, i never used unarmed and HtH...
RavenWolf:
melee sneakers need silent death perk. may be de double damage bonus can be based in a sneak roll against PE.
other perks can be reworked/modified to give more advantage to melee chars (HtH evade, adrenaline rush, bonus HtH damage)
Roachor:
--- Quote from: RavenWolf on April 30, 2010, 04:33:08 pm ---melee sneakers need silent death perk. may be de double damage bonus can be based in a sneak roll against PE.
other perks can be reworked/modified to give more advantage to melee chars (HtH evade, adrenaline rush, bonus HtH damage)
--- End quote ---
Silent death will never work because you will always be seen one hex behind your target due to the new sneak system. You can't sneak attack if you can't get close enough without being seen. HTH evade would be a fun option but even dumping tons of points into it has minimal returns since past 150% you're solely benefiting from the dodge and even at 250% it's like a bonus of 16 ac.
Arry:
Roachor, you're wrong, Silent Death work IF you are sneak, the fact that you're seen is not a matter. I've done some test with my Hth char and it seem to work even if you're seen :)
I like the idea to be able to fight in town, but if you kill someone, you get killed by guards...if you're not in a small and dark place :P
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