Other > Suggestions

Revaluate Melee/Unarmed classes

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Ombra:
Update:

with the current situation of server and changes, I want to add 2 suggestions:


* Only HtHrs can use Sneak: it will be usable as a combat skill only by HtH fighters; it's more realistic (like ninjas and assassins) and it will improve HtH classes removing unrealistic use of Sneak ("big gunner predator" for example).
Maybe devs can do this making Sneak unusable and with auto-remove when you have any non-melee/unarmed weapon in one slot (it check both active and secondary slot).
* Run and Hit: It can be a perks or a server change; anyway, HtH need to run and attack, not walk and attack. This will greatly improve their efficiency. When you click to attack an enemy, your character run, reach him and attack instead of walk.
Feedback please  :)
(hope that's not considered spam...)

bipboy:
the problem for HtH build in PvP is in real time you can not hit a player while both of you are running. On the contrary your opponent can hit you, run and hit you again. I think run and hit mentioned by roach could be change to charge or something so that while running near 3 hex for example you can make a sudden move burst him 5 hay maker or try to target and break his legs in real time combat.

gordulan:
maybe when 3D is implemented, do a grapple on him, and force him to spill his guts with your ripper

Ombra:

--- Quote from: bipboy on April 29, 2010, 07:41:50 pm ---the problem for HtH build in PvP is in real time you can not hit a player while both of you are running. On the contrary your opponent can hit you, run and hit you again. I think run and hit mentioned by roach could be change to charge or something so that while running near 3 hex for example you can make a sudden move burst him 5 hay maker or try to target and break his legs in real time combat.

--- End quote ---

To top it all, Range attack send you "back" when you run and they shoot you, like some sort of knockback...
Your "charge" looks cool, but I think it's too difficult to realize for devs.

I have another idea: what if we give Unarmed/Melee charas the passive ability (or perks) to regain AP while running?
Maybe in a slower rate, but it shoul help a bit...

Lordus:

 I understand that you want to add benefit to HtH or melee skill players, because in compare of other PvP firearms skills, they have less chance to win the fight. But IMO, until they will have power armor, they will be still vulnerable.

 So stop this improvement works and lets try to look at this problem from another angle. My suggestion is, that HtH and melee skill could be special kind of skill that you can use even in guarded cities against other player, with no penalty of death from guards... Like if you are in pub and you fight with your hands only because someone told you, that your wife is ugly.. I know, that you this is abusable, but instead of raising the power of this attacks, add more occasions where you can use this skills without penalties.

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