Other > Suggestions

Revaluate Melee/Unarmed classes

<< < (13/28) > >>

Gorlak:
With a well made character, as well as some common sense / strategy, melee is a viable option in pvp.

Yes, the abillity to target enemy, and continue at running speed to their position would be nice, but this has been discussed and it is undetermined whether it can/will be changed.  This in itself does not really appeal to me.... If you are playin a melee character, smartly, you will NOT attempt to cross a vast open area, in direct view of your enemy, and try to hit them. this will fail 9/10 times.

"I hope not all devs share Rusty's idea that "melee is a secondary combat skill" and put this imbalance in the "to do list"...".
this ^ ... I surely hope this is not true as well, but from discussion I have had, there seems to be no interest whatsoever to try and flesh out the melee combat field, by reinstating the missing weapons.

Obviously from the number of replies in this topic, I am not the only person who enjoys to play melee, and not use guns. I must say, there needs to be something done about it for sure.
I dont think there is any need to change the way damage is dealt with melee / unarmed , more important in my eyes is to have some fucking variety in weapons.

Currently missing are:
-Louisville slugger ( this weapon deals less damage, and does less knockback/knockdown than supersledge, why is it not in game as mid level weapon?)
-Little jesus knife
-Wakizashi Blade ( this should be carried by yakuza, it is freakin ridiculous to encounter them using combat knives...really....)
-Boxing gloves (Sure, it might be a novelty type item, but I'm willing to bet there are some unarmed player who would enjoy to use this )

Melee skill as it is, has enough disadvantages already, without dying of boredom.
 Basically restricted to using 3 weapons , super sledge, super prod, or ripper. All others not effective against much stronger enemy than gecko.

Just my two cents, I hope its well received..

Arry:
Ombra, Pvp Hth is weak yes, but do you have 10 AG, 10FO, 10 END ? With those stats one punch, one knock out, viable on enclave or Players, but it's quite hard and you need a lot of buffouts... Of course it's doesnt protect you from insta-kill, but it makes you a little more viable. With some sneak and 2 psycho + thoughness, you can begin to make your enemies look at you and run if you comes near... It let your allies to shoot them, ofc I admit you need more drugs than a BG Pvp :)

Ombra:

--- Quote from: TheBob on May 01, 2010, 08:14:58 am ---With a well made character, as well as some common sense / strategy, melee is a viable option in pvp.

Yes, the abillity to target enemy, and continue at running speed to their position would be nice, but this has been discussed and it is undetermined whether it can/will be changed.  This in itself does not really appeal to me.... If you are playin a melee character, smartly, you will NOT attempt to cross a vast open area, in direct view of your enemy, and try to hit them. this will fail 9/10 times.
--- End quote ---

I'm pretty veteran with HtH characters and high level too.
I'm not saying they're completely useless, they make good PvE, use weapon with no deterioration and don't need ammo.


But... don't lie yourself, in a 1vs1 same level-fight, we are pretty fucked. I find horribly frustrating how you can't kill a weaker player because he escape easily or how you can't escape from a gunner.

If the engine don't consent to implement the "run and hit" system, then skip it. I posted a lot of suggestions that can improve our class.



--- Quote from: TheBob on May 01, 2010, 08:14:58 am ---"I hope not all devs share Rusty's idea that "melee is a secondary combat skill" and put this imbalance in the "to do list"...".
this ^ ... I surely hope this is not true as well, but from discussion I have had, there seems to be no interest whatsoever to try and flesh out the melee combat field, by reinstating the missing weapons.

Obviously from the number of replies in this topic, I am not the only person who enjoys to play melee, and not use guns. I must say, there needs to be something done about it for sure.

--- End quote ---

Too bad I can't post screen atm :)

Rusty said he consider Melee a "secondary skill" and almost laughed saying "An hammer against a gun?".
I would be happy to know who want to spend points in a "secondary skill", since 2 combat skill have no sense at all and you have no chance to waste skill points in this game.

Well, in my opinion FOnline is not ABSOLUTELY RELATED to Fallout without HtH. Because they're a classic part of the game and also add variety.



--- Quote from: Arry on May 01, 2010, 11:19:31 am ---Ombra, Pvp Hth is weak yes, but do you have 10 AG, 10FO, 10 END ? With those stats one punch, one knock out, viable on enclave or Players, but it's quite hard and you need a lot of buffouts... Of course it's doesnt protect you from insta-kill, but it makes you a little more viable. With some sneak and 2 psycho + thoughness, you can begin to make your enemies look at you and run if you comes near... It let your allies to shoot them, ofc I admit you need more drugs than a BG Pvp :)

--- End quote ---

No offense dude, but that's a totally failpost. You never played an HtH characters or either you are low level.

With 10 AGI, 10 STR and 10 END... HOW do you exactly manage to get 6 of LCK for Toughness?
Also I tried those stats and reached about lvl 16, but I've remaked my chara to get Toughness.

Knockout don't appear often if you don't aim to head and even if you are lucky enough to do it, you're probably already toasted with some burst or a shot in the eyes.

Oh, and about Psycho... http://fodev.net/forum/index.php?topic=4206.0


Also, this suggestion topic is interesting too: http://fodev.net/forum/index.php?topic=1294.0

Arry:
This answer was funny :)

I am a big noob yes sorry for that then :(
No seriously, I have made some test, and I have a build with my lvl 21 Hth. I can have 10AG, 10FO, 10EN +6 LK, + Thoughness, Silent Death and Bonus damage, better crits.
While I was fighting, I think you know that but, fight with 10FO and 6FO yoou'll get more knockback and knockout with 10 than 6. And with piercing kick it's very hard to not crits and knockout. I give it to you, it happens. But after your piercing you go with haymaker and spam the guy. And of course you must aim the eyes or the head

Psycho is against BG only, if you face a sniper or something else, you're screwed anyway...

If you want my special I can give it to you, if you want to compare

Ombra:
Well, first of all you're talking about an Unarmed, which is slighty different (stronger I have to say) than a Melee, and need no weapon.

How you managed to get 10 STR, 10 END, 10 AGI and 6 LCK? Killing your INT? How you hit eyes for criticals with Haymaker with low skillpoints?
You need also 6 PER for Better Criticals: maybe you're not a noob, but either a daydreamer or a liar  :)

Yes, post your SPECIAL, I'm curious now.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version