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Author Topic: Changelog 15/04/2010  (Read 37551 times)

DrapiChrust

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Re: Changelog 15/04/2010
« Reply #60 on: April 15, 2010, 02:59:26 pm »

(...) we're beta-testers, we must test everything. With fast leveling everyone will have 10000 alts with different builds.

We've already had 10 000 alts with different builds, before each and every wipeout. If you were playing/testing/whatever Fonline for more than three months you would know that. This is a pain in the ass for everyone except PKs (thay can easily make another superduper killing machine), radical TC PvP players (they treat the first 20 levels as a boring preparations for their beloved constant gang wars) and those like you, who don't like PvP and still don't know how it is to choose between playing 21lvl char for two months/make alts/ wait till the next wipeout.

Wait for a week. You'll understand
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Re: Changelog 15/04/2010
« Reply #61 on: April 15, 2010, 03:00:45 pm »

Sorry for the question, but what "- Diminishing killing xp disabled." means?  :-\
I can't understand...
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jodwig

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Re: Changelog 15/04/2010
« Reply #62 on: April 15, 2010, 03:01:47 pm »

Sorry for the question, but what "- Diminishing killing xp disabled." means?  :-\
I can't understand...

That means: No matter how many creatures you kill you gonna still get the same amount of XP.
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Only people who are ready to die should be able to kill...

Surf

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Re: Changelog 15/04/2010
« Reply #63 on: April 15, 2010, 03:02:13 pm »

Sorry for the question, but what "- Diminishing killing xp disabled." means?  :-\
I can't understand...

Before this update, every critter of the same type you've killed gave you less and less xp. Now it's back to "normal", where you get the same xp every time you kill the same critter.

Lacan

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Re: Changelog 15/04/2010
« Reply #64 on: April 15, 2010, 03:02:53 pm »

The amount of XP you get for killing critters is stable. You can kill 400 brahmins and still get same xp.
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jodwig

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Re: Changelog 15/04/2010
« Reply #65 on: April 15, 2010, 03:05:26 pm »

Sweet Devs, can't you make server to save data more often? Like was in pre-wipe when you had server crashes... so we won't have 30+ minutes roll backs :/
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Surf

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Re: Changelog 15/04/2010
« Reply #66 on: April 15, 2010, 03:08:04 pm »

Sweet Devs, can't you make server to save data more often? Like was in pre-wipe when you had server crashes... so we won't have 30+ minutes roll backs :/

I'd be happy if I could login to the server at all.  :-\
Re: Changelog 15/04/2010
« Reply #67 on: April 15, 2010, 03:09:23 pm »

We've already had 10 000 alts with different builds, before each and every wipeout. If you were playing/testing/whatever Fonline for more than three months you would know that. This is a pain in the ass for everyone except PKs (thay can easily make another superduper killing machine), radical TC PvP players (they treat the first 20 levels as a boring preparations for their beloved constant gang wars) and those like you, who don't like PvP and still don't know how it is to choose between playing 21lvl char for two months/make alts/ wait till the next wipeout.

Wait for a week. You'll understand
Before wipe, of couse I didn't had exactly 10'000 alts + 1 main so total 10'001 characters, but I had ALOT alts and no main, because they all were damned high levels, most of them deleted/remade, because I don't like to change names and use dots or minuses or other signs in names +alot test-alts with crazy builds only to testing one any thing. I tested almost everything is possible, and playing this game one year, but not 18/7 isn't means you're playing more than me total ;p Also when I downloaded that game at 28th January (fortunately, I got holidays) I didn't sleep for like 50 hours, and only then went to sleep only because I started to think that's not good, but really I didn't want to sleep, because this is the only game in the world for now worth to be played.
Of couse I can agree that lvling char to 21st is a bit... boring, but if you don't see any other aim at this game, except for "go to unguarded town and kill everything you see (for loners)" / "go to unguarded town and capture it with your gang", then of couse this is the best ever change in your life, because you can't play if your character isn't 21st level, because you'll always know that these guys in town have 21st, so they have an advantage.
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Re: Changelog 15/04/2010
« Reply #68 on: April 15, 2010, 03:14:00 pm »


sry, but some of you guys really consider leveling (any kind of it) in this game enjoyable? hehe, your life must be very boring then if this can satisfie you :P
ye, but at least killing some critters can be a bit funny, but not with all the time present lags
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jodwig

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Re: Changelog 15/04/2010
« Reply #69 on: April 15, 2010, 03:15:47 pm »

WTF WTF WTF? Next crash...
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Re: Changelog 15/04/2010
« Reply #70 on: April 15, 2010, 03:15:53 pm »

You forgot that back in those times, you could farm shitload of ammo and then use this ammo to exp your 10000 (lol) alts. Now all ammo has to be crafted. Stop whining about 21 lvl chars and another wipe, it's pathetic. you can still gain experience as u like, so I don't get your point

gordulan

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Re: Changelog 15/04/2010
« Reply #71 on: April 15, 2010, 03:17:36 pm »

oh, for fucks sake, this is the 4th time the rollback has happened, i mean, really, what's the point of logiing in at all...
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Re: Changelog 15/04/2010
« Reply #72 on: April 15, 2010, 03:17:57 pm »

WTF WTF WTF? Next crash...

we are better off waiting till they fix the crashes.
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Re: Changelog 15/04/2010
« Reply #73 on: April 15, 2010, 03:25:11 pm »

Before this update, every critter of the same type you've killed gave you less and less xp. Now it's back to "normal", where you get the same xp every time you kill the same critter.

Thank you all for the answer, I haven't noticed at all the loss of XP killing same type mob.

Anyway, after update the server is always pretty unstable, I suggest you all to wait for play  :D
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FischiPiSti

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Re: Changelog 15/04/2010
« Reply #74 on: April 15, 2010, 03:25:37 pm »

Brahmins are hostile in base......Again.
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