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Author Topic: Stealing - serious business.  (Read 8605 times)

Stealing - serious business.
« on: April 15, 2010, 08:28:18 am »

There's a cool story first. I came to ncr and try to steal some shit from a random dude. Had no intention to get rich or other related bullshit. Just a tryout. So I failed and got mah ncr's rep drop by 800 pts. I lold srsly. Not that i give a fuck about my rep, i don't go to towns anyway, and my outdoorsman skill does it's trick, but it's kinda stupid. 800 rep equals to 16 shots at caravans as far as i remember. Being a crit master you can mutilate up to 5 caravans and get the same rep penalty.
So what does penalty depend on? The rep of the one you rob and/or the number of guards saw you robbing?
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Re: Stealing - serious business.
« Reply #1 on: April 15, 2010, 08:49:30 am »

It's just that people constantly went (and still do) "WHAAAA?! I SAW HIM STEAL. YES I DID. WHY CAN'T I KILL HIM!!!!!!!!!??!?!!!!!1" so devs gave up. It's an RPG for fuck's sake. If your char didn't spot the thief via game mechanics then you should act as if you didn't as well.
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<Izual> Let's crash server
Re: Stealing - serious business.
« Reply #2 on: April 15, 2010, 09:00:31 am »

Lol, the fact is I was actually spotted, but a 800 rep loss is kinda shitty. That actually makes GrandTheftCrap proffesion obsolete.
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Re: Stealing - serious business.
« Reply #3 on: April 15, 2010, 09:15:48 am »

You were spotted, I know. That's because you need 200+ to steal anything. And if you are successful, you get only -200 rep :D
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<Izual> Let's crash server

Marko69

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Re: Stealing - serious business.
« Reply #4 on: April 15, 2010, 10:30:37 am »

you need 150% steal and 300% sneak, thats all...
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Anti-pk, protector of the law in wasteland.

JovankaB

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Re: Stealing - serious business.
« Reply #5 on: April 15, 2010, 10:55:05 am »

I got -3000 reputation once for trying to steal an old, rusty lock :P AFAIK so big reputation penalties is a bug.
« Last Edit: April 15, 2010, 10:58:52 am by JovankaB »
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Re: Stealing - serious business.
« Reply #6 on: April 15, 2010, 11:01:03 am »

Please, don't change the game to make it easier ... It's enough too easy with new craft and a lot of things for noob ... They have to learn the game by them selv, if they it's too hard, that's not, they are too lazy !
Fallout is game in chaos world ... Their's no place for the loosers.

Pandemon

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Re: Stealing - serious business.
« Reply #7 on: April 15, 2010, 11:57:55 am »

I don't agree that stealing failure should cost you less rep. points.
But I think there shouldn't be decrease of reputation when you success.
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gordulan

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Re: Stealing - serious business.
« Reply #8 on: April 15, 2010, 11:59:23 am »

maybe have a fixed -150 rep f you fail, and a -10 rep if you succeed, even though i'd prefer if there would be more like this:
+20exp -0 rep
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Pandemon

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Re: Stealing - serious business.
« Reply #9 on: April 15, 2010, 12:00:55 pm »

There can't be minus for success... lmao, that destroys thief profession.
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There is nothing as demotivating as the Game Masters

gordulan

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Re: Stealing - serious business.
« Reply #10 on: April 15, 2010, 12:03:18 pm »

there IS no thief proffesion any longer
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Pandemon

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Re: Stealing - serious business.
« Reply #11 on: April 15, 2010, 12:10:22 pm »

lol, why not? Becouse people like you are too scared to lose their stuff while staying and doing nothing in NCR? It's wasteland - there is not rule and no place for losers
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There is nothing as demotivating as the Game Masters

gordulan

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Re: Stealing - serious business.
« Reply #12 on: April 15, 2010, 12:15:43 pm »

i'm not scared of losing my shit, in fact i had a thiefalt, once upon a time, just for the kicks of seeing someone scream, HE STOLE MY MINIGUN; KILLZ HIM
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Pandemon

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Re: Stealing - serious business.
« Reply #13 on: April 15, 2010, 12:17:07 pm »

Can Devs say their opinion about "thief profession"? It would be nice to know if you will do it or not.
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There is nothing as demotivating as the Game Masters

avv

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Re: Stealing - serious business.
« Reply #14 on: April 15, 2010, 12:36:29 pm »

It's just that people constantly went (and still do) "WHAAAA?! I SAW HIM STEAL. YES I DID. WHY CAN'T I KILL HIM!!!!!!!!!??!?!!!!!1" so devs gave up. It's an RPG for fuck's sake. If your char didn't spot the thief via game mechanics then you should act as if you didn't as well.

Well then, let's just all make PE10 chars and nobody is never able to steal anything. Thieves must indeed be caught by players themselves. Even steal 15 dude should be allowed to steal if he knows how to do it and his victim is dumb. Besides, it's not rpg, but mmo. In rpg you fight against npc who see and know everything so that you need percentages to fight against them properly. Against players you must use you own mind.
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