When you say you can have your important things in hand it's a bit wrong.
Exemple you can't have 2 weapon in hand when in NCR for exemple or you get shot by guards.
When you want to do advanced crafts you can't have your tool, your book and valuable things in hand.
The issue is stealing in Fo was not meant to be PVP and there was some things to rethink. And i'm pretty sure making stats useless under 100% and imba over 150 is another mistake and don't serve the game anyhow.
The repairing system suffer the same lack, you have 60% in repair, you can craft a Desert Eagle or a leather armor MK2 but if you try to repair it, you have 99,99% to cut his lifetime by 25%.
The actual system is too oriented powerbuilds and make frustrations on both side. Guys say "it's too hard to be good so let us lame when we are" like we see with thiefs, but it's the same with snipers and HtH.
I don't think encouraging builds based on screwind the other players will do something positive cause having something with no spare is not making the game hard or interresting, it's pretty the opposite in fact.
I mean if you can't do anything to interract with a situation or can't beat a kind of ennemi no matter what you try, i don't call it (role playing) game but simply a kind of TV :/
Someone said on uppoer post we are in MMO, right, it's players in front of you, not bots. So don't forget certain rules when you speak, others are not shit, they are equals to you, we are not in wastelands, it's only our characters who are, fairplay is not an option in community games.