Other > Suggestions

HQ Materials

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Cheezy:
Well I think your right. Not for sure I have recheck it.

I wonder how many people vote no in the polls were part of gang that control a town with HQ mine.

BrunoAnso:
i dont like the idea of HQ from PvE,
but personally i thoroughly enjoy HQ resources from PvP...

Alvarez:

--- Quote from: blahblah on April 13, 2010, 03:19:32 pm ---Actually... This might be a cool idea. To have a slightly irradiated mine there. Not five-minutes-you-are-dead irradiated, but maybe make it so that standing there for a total of 30 minutes will kill your character.
Campers are free to take Rad-X with them. Also, if it is possible, digging should give X radiation per click there. So that even a 30 second speedrunner would get enough radiation to be dead after three visits.

--- End quote ---

Thanks.
I love irradiated areas in Fallout lore. They are so...peaceful and calm.
How about some "advanced radio parts" in the depths of WestTek? Sinister ambience music, darkness, wildly rattling Geiger counter telling you the presense of Death, but otherwise dead silence... Now just get the important parts and get hellouta of this wonderful place... It's kinda poetic.
Now stop me, before i start suggesting anomalies and artifacts.

blahblah:

--- Quote from: Alvarez on April 14, 2010, 01:53:42 pm ---Now stop me, before i start suggesting anomalies and artifacts.

--- End quote ---
"Get out of here, stalker!"

Alvarez:

--- Quote from: blahblah on April 14, 2010, 05:48:15 pm ---"Get out of here, stalker!"

--- End quote ---

Yeah, but the Glow was full of weird shit that day!


Actually, devs, why had you changed it to plain crater again? That piligrimage goal of a death cult was kinda cool.
BtT, i think of South as an apogee of PvE, opposite to North. Full of floaters and other nightmarish creatures to overcome to get the precious materials. I heard also, there was a complete animation set of a Molach somewhere on NMA.

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