Other > Suggestions
HQ Materials
geraioptuaer:
--- Quote from: Solar on April 13, 2010, 05:52:06 pm ---I think the glow will remain isolated
--- End quote ---
Well then you can make new areas its a bit limiting only having 2 places that are usually guarded by pkers
avv:
--- Quote from: geraioptuaer on April 13, 2010, 06:21:28 pm ---Well then you can make new areas its a bit limiting only having 2 places that are usually guarded by pkers
--- End quote ---
Whereas I agree that groups of pks and powerbuildt combat chars can be problematic at the moment, the unguarded hq mineral mines are a good start to kind of encourage players to fight for something.
Dark Angel:
HQ Mine On South , guarded by city . Will be ok .
Cheezy:
Well good news, I they have lower the Cool time on HQ. I don't know if they done anything else tho or plan to.
you can mine up to 6 HQ before getting a CD of 22mins. This is better but hope they add more ways or something.
blahblah:
--- Quote from: Solar on April 13, 2010, 05:52:06 pm ---I think the glow will remain isolated ... for when the glow is a desirable destination itself :)
--- End quote ---
Then how about west of Boneyard, near the coast?
--- Quote from: Cheezy on April 13, 2010, 07:03:16 pm ---Well good news, I they have lower the Cool time on HQ. I don't know if they done anything else tho or plan to.
you can mine up to 6 HQ before getting a CD of 22mins. This is better but hope they add more ways or something.
--- End quote ---
Are you sure you mined ore? Because HQ minerals have a lower timeout.
@Below:
I voted no and am not part of a PvP gang. I just agree that valuable stuff needs to be hard to get, but not impossible to get. The ideal example is Gecko mine. Not controllable, open, and dangerous still.
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