Other > Suggestions
HQ Materials
JustGreat:
A radiation penalty for mining is non existent because you can just die and you are radiation free, but also Solar said this:
--- Quote ---Adding HQ materials isn't going to happen. We want them to be in only PvP grounds.
--- End quote ---
Surf:
--- Quote from: Alvarez on April 14, 2010, 10:18:41 pm ---I heard also, there was a complete animation set of a Molach somewhere on NMA.
--- End quote ---
If you mean the Molechs (?) I think we'll see them the first time in Mutants Rising. :)
Cheezy:
I really think they need other ways get HQ. It would provide variety. I'm not saying make the other ways easy either.You could have death claws in caves drop 1-2 HQ. There could be heavily guard mines with HQ in it (limited supply of course). If you prefer pvp well go to unguarded mines. The risk in the none pvp is it would be consistent while the risk in pvp can vary. Also say am killing death claws in caves for HQ and another player comes into the map. So not to say its free from pvp.
Colombo:
Yeah, but you are getting XP AND HQ material....
But some mine could be added to western coast, either down near San Francisco or up near Klamath...
gordulan:
does it matter, all the deathclaws are good for is providing exp, and stopping the bullets from overflowing, would give them a use, although id love to tame a baby and watch it grow into the full thing, and use him/her as a guard, all for a badassery factor of +48.
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