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(report) shotguns in pvp-useless

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Bulldog:

--- Quote from: Crazy on June 16, 2010, 02:48:33 PM ---Well, minigun gonna have again a huge nerf...

--- End quote ---

About time actually, too imba right now.

Midnight:
Actually main issue with Jh is the range, but in Fo2 range was clearly too much, allowing hard hiting burst from the moon.

Personnaly i think there should be 2 ranges on for burst at close, seriously have you ever tried to be accurate with a shootgun in burst? With a Riffle it's allready quite hard, but a shootgun ...
So keeping the actual range in burst mod and making a real range in single shot would give it a little more interrest, for balanced builds while they are not now.

Bulldog:

--- Quote from: Midnight on June 16, 2010, 08:40:01 PM ---Actually main issue with Jh is the range, but in Fo2 range was clearly too much, allowing hard hiting burst from the moon.

Personnaly i think there should be 2 ranges on for burst at close, seriously have you ever tried to be accurate with a shootgun in burst? With a Riffle it's allready quite hard, but a shootgun ...
So keeping the actual range in burst mod and making a real range in single shot would give it a little more interrest, for balanced builds while they are not now.

--- End quote ---

It might not be a good idea to compare weaponry of FON with the same weaponry in real life. You know, in real life a single bullet from most of the automatic weapons kills with ease. Miniguns are not actually used by bare handed soldiers due to insane recoil, they are used on helicopters and vehicles. I've never heard of any cases of people surviving a rocket shot directly at them via a rocket luncher of any kind and so on... And if you'd like to make shotguns more real life like, you'll have to make it deadlier than an assault rifle or a p-90 at point blank, if automatic/semi-automatic weapons penetrate with their bullets, shotguns simply rip a hole in ones flesh.  :P

Midnight:
OMG, yeah you are right, so lets make Miniguns throwing fries and contamining those who are hit, flamethrowers that launch vorpal rabbits and FN Fals single shot that instakill at point blank.
Seriously, i mean in real life no matter the gun if you are hit you almost die badly. Is it a reason for not taking in account some of real life scale in things when balancing? If we don't care a bit about reality why use weapon from real world, lets go with things like in doom ...

Now this need a balance and if i'm not for being exactly at reality cause it would suck the game, maybe inspiring a bit to make a balance would be great and i don't see the point in your intervention here. What i said was so stupid someone needed to come tell me how life work or not? I ve done a simu for guns and it's not the first time i try to help about balancing some guns, like for AR, so you don't like the idea, good for you, the fact is that damages for most weapons are allready well rounded and messing with damages will directly break this, so there should be other way, and spreading seem to be not that easy to put or i think it would already be in game.

Roachor:

--- Quote from: Crazy on June 16, 2010, 02:48:33 PM ---Well, minigun gonna have again a huge nerf...

--- End quote ---
where did you get that miniguns are getting nerfed? They don't have piercing.

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