fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 08:27:22 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Measure against tent thiefs  (Read 4978 times)

Lordus

  • So long and THANKS for all the fish!
  • Offline
Measure against tent thiefs
« on: April 11, 2010, 10:28:12 pm »


 I think that many players have the same experience with unexpected visitor in their tent/base, when you dont check your followers and you bring tent thief inside. I dont think that this is part of fair play. If there will exist special proffesion, like scout, that will be okay, because you will have to level it this character.

 So my suggestion is simple. If you are on world map and you want to enter any location and you have any player in your group, you will need to confirm the enter to the location (by simple yes or not menu). Because this can be annoying for any players, there could be a option in setting and you could disable this feature.
Logged
So long and THANKS for all the fish!

virus341

  • +5 AC perk. Fck yeah!
  • Offline
Re: Measure against tent thiefs
« Reply #1 on: April 11, 2010, 10:53:58 pm »

Damn...
Is it SO hard to check party list for 1-2 seconds right after you go out of town? What a lameness.
Re: Measure against tent thiefs
« Reply #2 on: April 11, 2010, 11:19:36 pm »

Honestly, what do you want a floating neon sign that says "HEY YOU ARE BEING FOLLOWED"?
Logged
 

Sius

  • Sheep EX machina!
  • Offline
Re: Measure against tent thiefs
« Reply #3 on: April 11, 2010, 11:24:45 pm »

This is nonsense Lordus. Instead we should get party invites accessible by command and they would require confirmation in order to create party.

I mean there are 3 people in town. Mr A, B and C.
- A and B are friends so A types in chat: "~inv B"
- B gots a popup window, he accepts
- A and B are now in group (which should have some GUI also in towns not only at world map, one tiny arrow is just not enough!  :o )
- C wants to stalker them to their tent, but they have made a group for themselves and he can't get in it until group leader invites him
- that will leave Mr C with nothing, he will have to wait until devs add some tracking feature to hook up on people unnoticed
« Last Edit: April 11, 2010, 11:27:14 pm by Sius »
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Measure against tent thiefs
« Reply #4 on: April 12, 2010, 12:23:54 am »

both of sius and lordus suggestions sucks. I havent been followed to tent a single time, even when i was completely noob just began to play, and i played alone all the time, i didint even know what is following for long time. And if you are getting rapped  because of lacking experience or awareness then its your own fault not game systems and i see no way in this needing fixes.

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Measure against tent thiefs
« Reply #5 on: April 12, 2010, 12:44:04 am »

 Vedaras, why are you answering to topic, if you have zero experience with topic subject?? There are many players with this bad experience, so it is not for you Vedaras, but for others. This following is not part of roleplaying, until there will exist something like scout proffesion. If you loose all crafted stuff because of bad system, it is not fun.

 Sius, your idea is bad, because nobody wants to write novel. Also very long or nicks in cyrilic will be hell. Imagine situation that you have char 10 and you want to lead 10 people group.. ehm.

 I suggested that my measure could be turned off, so people will have choice. It is very little change in system i think, but can help many people. But if developers wants to continue supporting this kind of robbery, ok then.
Logged
So long and THANKS for all the fish!

Gruik

  • GROAR!
  • Offline
Re: Measure against tent thiefs
« Reply #6 on: April 12, 2010, 09:43:22 am »

Lordus, it's a part of the game to allow players to rob each others... if we follow your idea, then let's expanse it and disable full loot... Seriously...
Logged
Re: Measure against tent thiefs
« Reply #7 on: April 12, 2010, 09:51:11 am »

Funny how people jump to conclusions sometimes,full loot has alot to do with this suggestion.

I dont really think we need a new system for followers,its pretty simple to see the arrow over a guys head when you leave a town and even if you miss that you still have the name clear as day on your party list.Sorry Lordus I just dont see the point.
Logged

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Measure against tent thiefs
« Reply #8 on: April 12, 2010, 10:37:51 am »

I have many expericences with followers.

1) I made tent near ncr and i allowed  Dremor to kill me and steal me almost all my tent stuff (except 30k money, because i put it into the corner of the tent and he did not found them). I was very angry until i made a revenge to him. This was in december.

2) My teamate did the same thing like me in common tent after last wipe. We lost a good amount of money, it was quite stressful, when you all night work on gathering money to new base (without bug abusing) and then we lost it, because we were tired and we did not notice our folower.

3) My teamate by mistake bring one player to our base. It was long trip, with one encouter. from NCR to our base, located near Redding. He swear that this was mistake, not intention.

4) I admit, that after my first experience, i made special tent which i used like a trap, there were 3 mercs ready to kill everyone and i killed 4 tent thiefs there.

 Problem is, that until you have same experience like me or other victims, you dont think that this change is neccesary. Imagine situation, that you are not only playing this, but like me, you are reading book, watching TV, cooking, talking, keeping and eye on kids, ... . Then you will be very angry and maybe it will be the last reason why to leave fonline (like my other friend left game after his tent thief experience). This kind of robbery is allowed only by this game mechanism combined with tiredness. I dont realy think, that in real world, you will not notice that you have follower IN YOUR group. I can accecpt it, only if this will be special game feature like proffesion base on some skill,... .

 I hope, this will help many players (except tent thiefs/robbers).
Logged
So long and THANKS for all the fish!
Re: Measure against tent thiefs
« Reply #9 on: April 12, 2010, 10:50:16 am »

solutions:

A. You have a very easy accessible and readable list on worldmap.

B. Place your tent a few squares away from a city, not two inches away, that way you MUST see if you got followers, because there is not much else to look at, and there is always a chance for random encounter.

And in many ways, this feels like any kind of PK/PvP experience, except that you actually can prevent tent thief's, you can't really prevent a bullet spreading your brain across the desert..
Logged
Chars:
KaptenStofil
Zpider

Time can be bent, twisted, pulled and pressed, but it never breaks.

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Measure against tent thiefs
« Reply #10 on: April 12, 2010, 10:56:27 am »


 I dont need solution for me. I made special tent for this kind of situatin with mercs ready to kill everyone and i learned to click first on this tent, and after to click to my real storage tent. It was automatic for my, so i learned how to avoid this situations. But this is not for me, but for other players. Just stay few minutes in NCR and look at the t.thiefes waiting for their victims near the exid grid. I know that this is the game, but there must be at least little relarion with real world situation. And i cant imagine situation, that you are with someone else in real world and you bring him into your hidden place only because you did not look. Yes, if thief is using his skills, then ok, but this is not ingame skill.

 So, is this problem, to confirm entering (if you will have option to disable it)?
Logged
So long and THANKS for all the fish!

vedaras

  • King of the wasteland
  • Offline
Re: Measure against tent thiefs
« Reply #11 on: April 12, 2010, 11:23:10 am »

ok the my suggestion would be to make topic somewhere in this forum named "tell us about your bad beat" for other people like lordus to tell their bad experience, and make some suggestions for others after their cool story, so others wouldnt end up like losers like the authors of stories.
« Last Edit: April 12, 2010, 11:26:40 am by vedaras »
Logged

gordulan

  • General Animosity
  • Offline
Re: Measure against tent thiefs
« Reply #12 on: April 12, 2010, 11:43:36 am »

or you could put your tent in the vincinity of a mine and go there first, wait 10 secs (that's normally what it takes for a stalker to realise you are going to the mine), go to tent, profit
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Measure against tent thiefs
« Reply #13 on: April 12, 2010, 11:48:25 am »

i think that is ok with this as it is now.   

badasses should have their chance u know.   it makes the game more fun.   


so my answer is no.   

actually i want this to be changed in favor of thiefs - that will make the game more dangerous.

may be the game sshould check the outdoorsman skill of the thief and his target and performe some dice roll after that in order?   


Logged
life goes on...
JayDoom

maszrum

  • Soldiers of Thunderstorm
  • Offline
Re: Measure against tent thiefs
« Reply #14 on: April 12, 2010, 11:54:31 am »

heh i never been followed and i dont get how thgat is even possible ..robbing someones tent :o
Logged
Pages: [1] 2 3
 

Page created in 0.069 seconds with 21 queries.