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Author Topic: Measure against tent thiefs  (Read 4979 times)

Re: Measure against tent thiefs
« Reply #30 on: April 26, 2010, 04:49:34 pm »

i see great potential in the tent raiding.

it makes the game much more interestimg.     i was raded 2 times - 1 before last wipe and 1 after.     the second one turned out to be a very interesting story. the raider managed to score 4 kills at my tent but couldnt manage to pick up all the stuff, dp he tried to raid me right afterwards. can u belive it he didnt remember my name 5 minits after he robed me - he is a very busy man)))


 
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JayDoom

gordulan

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Re: Measure against tent thiefs
« Reply #31 on: April 26, 2010, 04:53:45 pm »

maybe he got too cocky...
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Re: Measure against tent thiefs
« Reply #32 on: April 26, 2010, 06:51:28 pm »

not really.       i killed him second time and had a little talk talk.


and yes.    he abused minigun sneaking....
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Re: Measure against tent thiefs
« Reply #33 on: April 26, 2010, 07:03:56 pm »

not really.       i killed him second time and had a little talk talk.


and yes.    he abused minigun sneaking....
Bilan?
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Re: Measure against tent thiefs
« Reply #34 on: April 27, 2010, 11:39:44 am »

hell knows)
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Re: Measure against tent thiefs
« Reply #35 on: April 28, 2010, 08:11:49 am »

I think easiest way to do it is ability of player to turn off any folowing parties. This game consumes lots of time when crafting etc and i guess Im not the only one who shortens the time by alt+tab and watch something on the net. I never got robbed probably because most of the times someone tried it i saw him standing near brown zone. Skilled players dont have much trouble with it because most of them already have bought 100 sniper ghouls and (if he is small gun user probably armed with scoped hunting rifles because buying ghouls is easier than getting sg craft 3) or have stereotype to check folowers everytime. So the point is this is mostli hurting players in the starting phase and discourages new players to play this game.
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Re: Measure against tent thiefs
« Reply #36 on: April 28, 2010, 01:15:42 pm »

I think easiest way to do it is ability of player to turn off any folowing parties. This game consumes lots of time when crafting etc and i guess Im not the only one who shortens the time by alt+tab and watch something on the net. I never got robbed probably because most of the times someone tried it i saw him standing near brown zone. Skilled players dont have much trouble with it because most of them already have bought 100 sniper ghouls and (if he is small gun user probably armed with scoped hunting rifles because buying ghouls is easier than getting sg craft 3) or have stereotype to check folowers everytime. So the point is this is mostli hurting players in the starting phase and discourages new players to play this game.

Haha, you should know how ignorant some players are.
"I have 160 hp, i'm wearing metal armor and a smg, surely no one will follow me!" That's the additude some people have. That's the people tent raiders aim for. (well try to)
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gordulan

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Re: Measure against tent thiefs
« Reply #37 on: April 28, 2010, 01:19:22 pm »

yep, overconfidence breeds destruction
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Re: Measure against tent thiefs
« Reply #38 on: April 28, 2010, 06:17:45 pm »

you know i've been tempted to try something, drag followers out in to super mutant land and get them killed one i have nothing on me just for fun, that'd be amusing, i know i've been known to walk a tile over and say "alright, free rides over get out" to them, or just stop and try to kick them a few times if i don't have anything and i'm bored.

cheers.

-Ulrek-
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kraskish

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Re: Measure against tent thiefs
« Reply #39 on: April 29, 2010, 12:39:08 am »

I have an idea... the followers context window appears for the follower to follow or not... this should be made for the leader as well. not so troublesome :/ I also have the problem because I mistake the buttons 'throw out' and 'give leadership' SUCKS
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Ganado

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Re: Measure against tent thiefs
« Reply #40 on: April 29, 2010, 12:44:02 am »

I have an idea... the followers context window appears for the follower to follow or not... this should be made for the leader as well. not so troublesome :/ I also have the problem because I mistake the buttons 'throw out' and 'give leadership' SUCKS

That would sound good, but it would just make it more annoying for the people that use the tagging for the purpose it was made for (e.g. when 9 people are following you, that would get quite annoying)

I agree that the best measure against these guys is to:
(A. Get some mingunner mercs in your tent
or/and
(B. Just look at who is following you, even if that means waiting a second for it to load.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Measure against tent thiefs
« Reply #41 on: April 30, 2010, 06:56:32 am »

If you have money for a minigunner what are you doing using a tent?
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Surf

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Re: Measure against tent thiefs
« Reply #42 on: April 30, 2010, 07:17:23 am »

There are players who more like to dwell alone.
Don't know what's so hard abot that to figure it out.

Ganado

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Re: Measure against tent thiefs
« Reply #43 on: April 30, 2010, 07:40:55 am »

Quote
If you have money for a minigunner what are you doing using a tent?

You can choose to make your tent less than one tile away from NCR, you can't really do that with a base, unless you get lucky.
« Last Edit: April 30, 2010, 07:42:32 am by Dishonest Abe »
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

kraskish

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Re: Measure against tent thiefs
« Reply #44 on: May 01, 2010, 03:58:29 am »

That would sound good, but it would just make it more annoying for the people that use the tagging for the purpose it was made for (e.g. when 9 people are following you, that would get quite annoying)

I agree that the best measure against these guys is to:
(A. Get some mingunner mercs in your tent
or/and
(B. Just look at who is following you, even if that means waiting a second for it to load.

Well, the context window for followers should be removed then. It would make it easier. Look in this way, 1 more click is not so much.

 Removing the followers window would make it easier that way too :p. I mean that the leader would have to click YES/NO while the follower just to tag
or
tagging should bring up a context window if you accept or not, just like barter. and any tagging without acceptance would be dismissed !! <---WOW
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