Other > General Game Discussion

So the milita serves what purpose other than helping pkers?

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Pozzo:

--- Quote ---as far as i know there is an unlimited amount of militia you can hire to protect your town as long as you have the caps. so...3 mercs vs 25 heavily armed militias with miniguns and rocket launchers and lasers.
--- End quote ---

You can hire a maximum of 20 milicians in a town and you can't choose the equipement (sometimes the milician got a knife, sometimes a minigun).
But like VongJin said, milicians are weak against 4-5 characters lvl 21. And they are stupid. All you have to do is attract them from some place in the city and they will attack you one by one or 3 by 3...
But they are useful because they avoid 4 bluesuits to take towns.

vedaras:

--- Quote from: Pozzo on April 12, 2010, 09:57:00 am ---You can hire a maximum of 20 milicians in a town and you can't choose the equipement (sometimes the milician got a knife, sometimes a minigun).
But like VongJin said, milicians are weak against 4-5 characters lvl 21. And they are stupid. All you have to do is attract them from some place in the city and they will attack you one by one or 3 by 3...
But they are useful because they avoid 4 bluesuits to take towns.

--- End quote ---

making something like "power rating" which would be players who offering protection equipment and characters levels count should help, you dont pass it mayor tells you to gtfo, you pass it you take town. Easy to make without abuse of militia. I dont know about other gangs opinions, but at least rogues told me that none pretty much fight pvp for town control after wipe. Slaying militia is everything now people do, so pvmilitia is right name for current tc system.

Pozzo:
Yes we fight more often against militia that against players (and I have no problem with that). If gang want to do more PvP instead of PvM, they should not be able to take many towns at the same time. If we take towns one by one we are sure that we will meet in battle if we want this town.
Militia should be balanced according to the power of the gang who control the town. I think there is a lot of changes we should think about and I think devs are already preparing some things for us.

Maybe different prices for milicians (1500, 2500, 4000, and so on...).
Or maybe we should be able to buy one more milician per hour the gang is controling the town.

One more thing : militia only defends the mayor house. I hope some gangs will try to use militia to protect their town against PKers and to allow other people to come safely. But if they want it militia should be placed everywhere in the town, not only near the mayor house.

vedaras:
Well making something like tc limit should help and encourage people to fight. If it would be possible to start one or two town controls at same time in whole wasteland by all gangs things may change. And only when tc timer ends you are able to take another town, i think something like this would do the trick.

Vordarod:
So why shouldn't we give militia simple dialogue option, feg. when someone comes to city, closest militants speak to this player and ask if he will pay for protection, lets say 100 caps, if you pay NO ONE can harm you, if someone try, he will be shoot like rat.

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