Other > General Game Discussion
So the milita serves what purpose other than helping pkers?
Midnight:
Paying something depending of your lv would be great cause right now it's quite ridiculous.
You come to trade to modoc for exemple, you come sell a Brahmin, A) you get simply shot by a guy and militi a finish you off, B) someone PK you C) someone kill your cow.
I know northen cities are supposed to be savages, but you don't choose where you spawn, some "noobies" quest are in those cities and when you start or respawn you haven't even a knife, traveling the waste is impossible.
I would say too, a city with no trade die, and the actual system make trade useless, players prefere shooting blue suits than leting them trade some healing powder, cause they can take there equipement.
Militia should be a little more concerned about that cause they are supposed to maintain a bit of order in the city and be sure it's going good.
Pozzo:
--- Quote ---players prefere shooting blue suits than leting them trade some healing powder, cause they can take there equipement.
Militia should be a little more concerned about that cause they are supposed to maintain a bit of order in the city and be sure it's going good.
--- End quote ---
Factions controlling towns prefer to trade themselves because they don't want other players to take the caps and ammos from merchants.
Surf:
--- Quote from: Nice_Boat on April 12, 2010, 06:25:15 pm ---*snip*
--- End quote ---
Sounds really good.
I love you. ;D
Badger:
--- Quote from: Lexx on April 12, 2010, 02:17:00 pm ---So the people from faction x are coming in town, everyone pays some money. Then they get in position and start blasting the militia away. :>
--- End quote ---
There's still the good old BACK OFF YOU'RE TOO CLOSE script from caravans. Or maybe if you pull a gun you get shot.
Nice_Boat:
--- Quote from: Badger on April 13, 2010, 11:31:41 am ---There's still the good old BACK OFF YOU'RE TOO CLOSE script from caravans. Or maybe if you pull a gun you get shot.
--- End quote ---
All it takes is entering a "good" house and firing off a sniper rifle round. Militia have to engage in the streets, all at once to have a chance - and the only way to do that is having them commanded by a player. If you include a mechanism that lets players freeroam a TC-enabled town without the controlling faction having any say you could just a well revert back to the mechanism from 2 wipes ago.
Anyway, I don't see the point of the OP - does it really make that much of a difference if the militia finishes you off you instead of a sniper with a hunting rifle? Once the bullet strikes the flesh you're screwed anyway. If anything, I'd say that if the controlling faction is using a guy with a BB gun shooting at the torso your chances are higher than if it was a powerbuild hunting for you with his battle weapon of choice. Besides, the system is working as intended as showcased by miners being protected in BH and Redding from time to time and the permament gang presence in their towns. You'd NEVER see something like that without the militia, and the cities would be ghost towns with bloodthirsty raiders waiting on the worldmap. It just needs a bit more polish to make everyone happy, that's all.
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