Why not lock all residental houses/doors/lockers and let this for lockping roleplaying.. More rich house, better skill you need.. And there should be a special proffesion, thief, because i think that only succes in numbers of lockpicks/stealing actions (and quests) would qualify thief character to most dangerous actions: steal stuff from players.
You know, if i choose PvP char, i have to level up on critters in wasteland, maybe i do first some little quests first, but after all, i am ready to PvP. Why basic thief has privilege to go direct on players possesion
