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The fuck with lockpick

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Lexx:
Well. It should be obvious, that this is a bug. If not, then I can't help.


What I wonder the most: If everyone knows that stealing, lockpicking and sneaking sucks... why everyone is still doing and afterwards raging about it?

Lordus:

 Why not lock all residental houses/doors/lockers and let this for lockping roleplaying.. More rich house, better skill you need.. And there should be a special proffesion, thief, because i think that only succes in numbers of lockpicks/stealing actions (and quests) would qualify thief character to most dangerous actions: steal stuff from players.

 You know, if i choose PvP char, i have to level up on critters in wasteland, maybe i do first some little quests first, but after all, i am ready to PvP. Why basic thief has privilege to go direct on players possesion :)

Surf:
The only solution in implementing your suggestion would be to make all those "rich houses" as an instance (like the klamath toxic caves quest, or the rail line gang quest). Otherwise you have all houses ripped apart in 2 days after another wipe, with no single item left there.

Lordus:

--- Quote from: Surf Solar on April 13, 2010, 03:01:28 am ---The only solution in implementing your suggestion would be to make all those "rich houses" as an instance (like the klamath toxic caves quest, or the rail line gang quest). Otherwise you have all houses ripped apart in 2 days after another wipe, with no single item left there.

--- End quote ---

 And it is not possible to "resuplly" this houses with new stuff after some cooldowns?

Surf:
I don't know if the engine supports this, but I doubt it.  :-\
Otherwise all this stuff needs to manually restored by some GMs...

Don't get me wrong, I like the idea, but I don't know if a simple script could handle this.

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