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The fuck with lockpick

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GroeneAppel:

--- Quote from: Surf Solar on April 13, 2010, 03:28:03 am ---I don't know if the engine supports this, but I doubt it.  :-\
Otherwise all this stuff needs to manually restored by some GMs...

Don't get me wrong, I like the idea, but I don't know if a simple script could handle this.

--- End quote ---

Why not make random encounters out of them? That could work.

vedaras:

--- Quote from: Lexx on April 13, 2010, 02:42:20 am ---Well. It should be obvious, that this is a bug. If not, then I can't help.


What I wonder the most: If everyone knows that stealing, lockpicking and sneaking sucks... why everyone is still doing and afterwards raging about it?

--- End quote ---

Well after some updates (old updates, even before wipe) reputation loss from stealing was changed completely, from -100 constant to dramatic like this, just change it back.

Why everyone is doing that? People want to rollplay. Why ragging? because of current system they cant rollplay.

Lexx:
Oh please... don't come with roleplay. Nobody is really playing a role. And stuff like lockpicking, etc. is just an alternative in gaining a few things:

a) Getting loot
b) Stuff to do for players
c) Fun for players

See, I don't write that it increases roleplaying, as it doesn't.

We can't simply revert the reputation loss from stealing, as it's a big construct and not only "stealing == -1000 rep". The bug needs to be fixed and not workarounded.

vedaras:

--- Quote from: Lexx on April 13, 2010, 12:27:00 pm ---Oh please... don't come with roleplay. Nobody is really playing a role. And stuff like lockpicking, etc. is just an alternative in gaining a few things:

a) Getting loot
b) Stuff to do for players
c) Fun for players

See, I don't write that it increases roleplaying, as it doesn't.

We can't simply revert the reputation loss from stealing, as it's a big construct and not only "stealing == -1000 rep". The bug needs to be fixed and not workarounded.

--- End quote ---

Common its not fallout 2, you wont see a thief with big guns tagged, or a lockpicker sniper. If people play as thieves they tag lockpick steal and probably sneak, what other role than thief you can play with these skills? And as i said now you cant even play as thief, cause you steal 1 bullet and then you can say goodbye to this town since your reputation is fucked.

RavenousRat:

--- Quote from: vedaras on April 13, 2010, 01:06:29 pm ---cause you steal 1 bullet and then you can say goodbye to this town since your reputation is fucked.

--- End quote ---
Give back my .44 magnum FMJ bullet! Oh, wait, I spent more on you when you was running away ;p

Little suggestion: What about making stolen items, like in TES: Oblivion, - "hot". So no any NPC will buy it, except for thugs in Hub and someone in New Reno. And, I know it's almost impossible to implement, make reputation restored again, when you sell stealed stuff for thier regenerated caps (like you do it in normal town), so if you're good thief (have good steal skill+can run away from an angry guy with a gun from the city) you can restore reputation and steal again.
*NPCs, who buying "hot" items restore your reputation for thier caps only for "hot" items, not regular.
**After selling "hot" item to such NPCs they become "sold hot (or don't know...)" items, so if you resell them, you won't get any reputation boost, and you still can't sell them to normal NPC traders.
***Stealing "hot" item already from someone is 100% success, regardless of Steal skill, and it's safe (like stealing from unconscious).
****Selling "hot" items to NPC restores your reputation only lost by stealing, not killing or faction or something else.
*****I know, it's impossible to implement.


Edit: Damn, I only now saw that this isn't a topic about stealing.

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