fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 24, 2024, 04:59:41 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Always run  (Read 1467 times)

Always run
« on: April 09, 2010, 12:21:30 am »

please
Logged
Re: Always run
« Reply #1 on: April 09, 2010, 12:26:15 am »

Try to roleplay sometimes! This is not single-player RPG where you always run! Also this isn't a problem to hold "Shift" button, because I don't like to kill my mouse by double clicking.
Logged
Re: Always run
« Reply #2 on: April 09, 2010, 12:26:41 am »

Requires the engine modification - AFAIK Cvet is the only person that can do it and he speaks only russian  ;).
Logged

virus341

  • +5 AC perk. Fck yeah!
  • Offline
Re: Always run
« Reply #3 on: April 09, 2010, 12:47:15 am »

Its not only about role-plaing. It would be the best boost of melee fighters ever.

vedaras

  • King of the wasteland
  • Offline
Re: Always run
« Reply #4 on: April 09, 2010, 12:53:23 am »

Try to roleplay sometimes! This is not single-player RPG where you always run! Also this isn't a problem to hold "Shift" button, because I don't like to kill my mouse by double clicking.

shift doesnt help if you are melee and want to run to target you are targeting.

Kharaam

  • Spartan Pigrat
  • Offline
Re: Always run
« Reply #5 on: April 09, 2010, 12:54:59 am »

damn, i don't see the problem... I always run (i have a double click button on my mouse :P) rember the only thing left from FO2 is graphics, sounds and some mechanics- engine was made by Cvet, so there is no Falout "always run"
Logged

Blubber we miss You!!!
Re: Always run
« Reply #6 on: April 09, 2010, 06:34:54 am »

Game mechanics could be kept exactly as they are.  I'm just tired of holding down the shift key while I'm playing.
Logged

Kharaam

  • Spartan Pigrat
  • Offline
Re: Always run
« Reply #7 on: April 09, 2010, 10:59:19 am »

put some weight on it or invent some other thing to keep it pressed (you can easily do it with matches)
Logged

Blubber we miss You!!!

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Always run
« Reply #8 on: April 09, 2010, 11:28:33 am »

In unarmed/melee attacks chars should run to their targets.

Apart from that, no. No 'always run'
Logged

avv

  • Offline
Re: Always run
« Reply #9 on: April 09, 2010, 12:09:27 pm »

Why can't it always run but walk when shift is pressed?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Always run
« Reply #10 on: April 09, 2010, 03:25:14 pm »

Disable running and both problems will be solved.

EDIT: To compensate for that, walking speed could be increased by ~20%
« Last Edit: April 09, 2010, 03:29:08 pm by blahblah »
Logged
<Izual> Let's crash server

FischiPiSti

  • frikkin' SledgeHammer
  • Offline
Re: Always run
« Reply #11 on: April 09, 2010, 03:36:33 pm »

Disable running and both problems will be solved.

EDIT: To compensate for that, walking speed could be increased by ~20%
Lol.
Again, one word. Err, link:
http://www.youtube.com/watch?v=0bUxi_Eo6fU
Logged
Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Always run
« Reply #12 on: April 10, 2010, 06:11:20 pm »

+1
i want to be able to own bluesuits with my right hand while my left hand does something else useful..like jacking off or something..
Logged
Pages: [1]
 

Page created in 0.082 seconds with 22 queries.