Other > Closed suggestions

Level capacity - why are we so limited? ;-)

<< < (2/6) > >>

Nightkin:
high your skill more critical you get? yes im sure of this?

avv:

--- Quote from: Elmehdi on April 08, 2010, 08:35:42 pm ---Well, increasing a weapon skill over 240 seems rather pointless, so even pure PvP builds would have to scatter the skill points after reaching f.e a level 25.

--- End quote ---

It's the perks and stats that make the difference. Hitpoints received from EN10 and 2 lifegivers would give tremendous benefit if level cap was raised.

Badger:
I don't like the gap in usefulness between mid-high level players as it is. Letting players have 500hp seems like a bad idea. Hell, letting them get near 200hp is a bad idea in my book.

tsagrippa:

--- Quote from: Badger on April 08, 2010, 08:53:29 pm ---I don't like the gap in usefulness between mid-high level players as it is. Letting players have 500hp seems like a bad idea. Hell, letting them get near 200hp is a bad idea in my book.

--- End quote ---
It's just the life giver perk. It was designed for OFFLINE crpg, in which you achieve 20th+ lvl not so long before the final scene. In FOnline 21th lvl is just a beginning of real game (and the real boredom), so the benefits of life giver are much higher. That also counts, for example, for... oh forgot... you know that "+5% to exp" perk - could be useful in original game, but totally useless here.

UPD
i mean, most perks are to be redesigned for MMO needs. There should be no perks that are almost useless at the levelcap, but "very useful" for low level characters. Because low level is temporary, levelcap is eternal (before the wipe lol). Or levelcap should be removed. Or yes, leveldowns implemented...

Elmehdi:

--- Quote from: Nightkin on April 08, 2010, 08:51:24 pm ---high your skill more critical you get? yes im sure of this?

--- End quote ---

... There is a little truth in it - actually you get a slight bonus for critical chance (from 0 to 9%) depending on a chance to hit. But since after getting 240% in a gun skill, your cth is always 95%, further increasing the skill is still pointless  :P.


--- Quote from: Badger on April 08, 2010, 08:53:29 pm ---I don't like the gap in usefulness between mid-high level players as it is. Letting players have 500hp seems like a bad idea. Hell, letting them get near 200hp is a bad idea in my book.

--- End quote ---


--- Quote from: avv on April 08, 2010, 08:53:07 pm ---It's the perks and stats that make the difference. Hitpoints received from EN10 and 2 lifegivers would give tremendous benefit if level cap was raised.

--- End quote ---

That's why I wrote that reworking a hp gain mechanics would be necesarry - players with 600 hp is something that I woulld never like to see either  ::).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version