Other > Closed suggestions

Level capacity - why are we so limited? ;-)

<< < (3/6) > >>

Kharaam:
i am for but I think we should extend the cap to level 24, pheraphs 27... no more. And there should be only one lifegiver allowed OR after 21 lvl there would could no HP gain!

Roachor:

--- Quote ---... There is a little truth in it - actually you get a slight bonus for critical chance (from 0 to 9%) depending on a chance to hit. But since after getting 240% in a gun skill, your cth is always 95%, further increasing the skill is still pointless 
--- End quote ---

Can you back that up at all? Afaik there is no relevance between chance to hit and crits.

Kharaam:
it seems that he meant aimed shots to the eyes with luck 10, finesse and 3x more criticals...

Elmehdi:

--- Quote from: Roachor on April 08, 2010, 09:22:34 pm ---Can you back that up at all? Afaik there is no relevance between chance to hit and crits.

--- End quote ---

Here is the source:  http://fonlinedocs.netii.net/fo2calg.pdf

And here is some highlight:


--- Quote ---The chance for a hit to be upgraded to a critical hit is then
(CRITCHANCE + Trunc ((TOHIT − RND)/10))%.

--- End quote ---

Edit: to be more clear - CRITCHANCE is a base critical chance  + aiming bonus + (optional) more criricals, TOHIT is a chance to hit, RND is a random roll from 1 to 100.

Swinglinered:
The super high leveling reeks of munchkinism.

Roleplay some alternate builds, experiment.

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