Other > Closed suggestions
Level capacity - why are we so limited? ;-)
Elmehdi:
Yeah, I know there were a lot of topics about it already, but as far as I remember none of them was a poll and I’m pretty much interested in what the overall response to this idea is. Removing a maximum level would obviously require reworking some of the current game mechanics not to allow players to become overpowered, such as f.e. making a life giver perk give one-time bonus to hp instead of an amount per level, or removing sniper/slayer perks. To be honest I never like that kind of arbitral limitations in any game and I would be glad to know if there is any chance that a current level capacity ever gets removed or at least extended.
Since I’m not kind of a humanist type, I’ll just simply enumerate pros that I see:
- Less alts lagging the server,
- Less pointless cruelty – most of people start to PK when they hit the levelcap and become bored. Opportunity of further exping would keep them busy and make the wasteland a little better place for newbies.
- The characters would be able to become a bit more universal at some level – f.e. you could develop 2 weapon skills – with the current 21 levelcap such a build would truly suck.
- The game would become generally longer for lone players – face that at this point of development the game actually ends after reaching a levelcap. Then it’s either you join a gang and play counterstrike with others or stop playing.. or start building another alt.
- Much bigger variety of characters, not just 2-3 standard builds for sniper and 2-3 standard builds for biggunner. It’s quite funny right now how easy it is to guess almost all the statistics of a player just on the basis of his hp and carried weapon because of so little possibilities.
- Building a character would become more elastic which means less frustration whenever you put a point into a wrong place or choose a wrong perk, which in most cases results in having to start a game anew in the current situation.
- A psychological phenomenon :P – how people minmax all the stats in order to become ultimate killers after hitting 21’th level – would be no more, because even a pure crafter would be able to become one after long enough time of playing.
Last but not least: We test this game, right? So why to limit us that badly? In the sake of a testing process we should be able to experience more aspects of the game with one character, not just one build ONLY for PvE.. or one main + 30 narrowly specialized 1 CHA alts which you need in order simply not to suck PvP. Let a single character be a bit more universal – the game will certainly not be hurt by it.
avv:
I'm all for little more universality and alt reduction. You can create good all-rounder char who can do many things, but still has distinct specialities. They are just outmatched by powerbuilds in pvp. If level cap was raised, the gap between adventure chars and combat only chars would widen even more.
Expanding the level cap won't help because eventually everyone will be at max level and then we see the same what always happens -> boredom, madness and alts or just new chars. Higher level cap cannot be the ultimate answer to character development. It is very desperate feeling when you know you cannot achieve anything anymore once you reach the top level. You just start thinking what went wrong in character development and start planning making a new one.
vedaras:
gifted trait would solve all this :D
And i dont see how level cap limit extending could solve problems, it would just delay them.
Elmehdi:
--- Quote from: avv on April 08, 2010, 08:21:27 pm ---If level cap was raised, the gap between adventure chars and combat only chars would widen even more.
--- End quote ---
Well, increasing a weapon skill over 240 seems rather pointless, so even pure PvP builds would have to scatter the skill points after reaching f.e a level 25.
tsagrippa:
WHINNING MODE ON
just implement leveldowns
WHINNING MODE OFF
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