All VSB gang is made of pure PvP players. That is the reason, why VSB exist. Every time, when devs add another restriction, people leave our faction. Kind of people, who made 10 combat chars in first era, 5 combat chars in second era. They were good teamates, very good players. They tested this game a lot and they had a fun from this. But from third era, from experience decreasing measure, many of them leave, because they did not want to spend most of their free time to have combat ready char.
Maybe, problem is somewhere else than in "magic level 21". Problem is, that in current combat system, where you can be killed by 3 bursts with minigun or by one instakill, you NEED to be lvl 18+ to play PvP. I suggested many changes. Well, is problem to create combat system where you will give dmg 20-50 instead of 70-120? Yes, it is, because you will have to reduce big guns, or "ban them", most people will have to use assault rifles (like in real army) instead of miniguns and rocket launchers.... I admit, that i dont have any experience from other MMORPG, but i think that if you design combat game (entertatining, not frustrating) you have 2 choices: quick death and very quick recovery or long fights. This game does not offers anything from my choices. Because of that, many players started to alting, fast reloging, making pure PvP char is obligatory if you want to raise your chance of survive by little percent. And developers, naturaly, restricted those game abusers, but they did not aim their focus on the core of the problem. It is like healing fewer using aspirin, but ignoring the pneumonia.
I admit, that there are kind of players, who are crafting, then they loose their stuff because quite better PK, maybe next day they will kill him, but i dont know, if this is the aimed spectrum of players for who is Fonline developed. Dont forget on PvP players, they are here in first week after wipe as well as last week before next one, so far.