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Author Topic: having native english speakers proof read dialouge.  (Read 2207 times)

Aricvomit

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having native english speakers proof read dialouge.
« on: April 07, 2010, 11:38:40 pm »

Heya, I'm not intending this to be offensive or rude but I've notice some of the dialogue written for npc's could be worded better or at least altered a bit, for example an npc said to me, Go make a shoe, random person from the desert... welllll.. this makes no sense unless it was intended that I craft a pair of boots or something, its just small things like this that take away from the ambiance of the overall experience, little bits of slang and sayings and stuff add flavor but make no sense if they are incorrectly used or worded slightly wrong, and yes I guess I should say I'd be glad to proof read stuff if there is a script or something, like I said i appreciate all the hard work thats going into this game and think that dialogue is an important aspect of fallout. I would really like to see this game shiny with polish, thanks again.
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Gunduz

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Re: having native english speakers proof read dialouge.
« Reply #1 on: April 07, 2010, 11:58:53 pm »

Agreed. Many of us are willing to do it. I'll volunteer.
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Re: having native english speakers proof read dialouge.
« Reply #2 on: April 08, 2010, 12:47:05 am »

My favorite one "Do you have some shovel?"
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solid snake

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Re: having native english speakers proof read dialouge.
« Reply #3 on: April 08, 2010, 12:51:54 am »

do you have some job for me?
i kinda like it really..
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Re: having native english speakers proof read dialouge.
« Reply #4 on: April 08, 2010, 05:54:57 am »

I prefer it the way it is.

It adds flavor.

Please do NOT have native speakers "fix" the english text.

("engrish" it makes me chuckle, and Fallout is supposed to have humor.)



« Last Edit: April 08, 2010, 06:04:16 am by Swinglinered »
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Sius

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Re: having native english speakers proof read dialouge.
« Reply #5 on: April 08, 2010, 06:31:33 am »

I prefer it the way it is.

It adds flavor.

Please do NOT have native speakers "fix" the english text.

("engrish" it makes me chuckle, and Fallout is supposed to have humor.)

Well its true that wasteland is not made of educated people but imho dialogues at some places could use some changes. I'm not native english speaker but even I sometimes notice that there is something wrong.

Aricvomit

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Re: having native english speakers proof read dialouge.
« Reply #6 on: April 08, 2010, 06:48:43 am »

I prefer it the way it is.

It adds flavor.

Please do NOT have native speakers "fix" the english text.

("engrish" it makes me chuckle, and Fallout is supposed to have humor.)





The difference is that the humor of fallouts dialogue wasnt meant to come from misphrasing or using the langauge incorrectly, its meant to come from intelligent and humorous dialogue that builds a character, I dont know about you but I think it gives characters much more personality when they make you laugh or evoke anger of some sort, I dunno, like the conversation between the enclave guy at the power station in gecko and the chosen one (fo2, i think i had a resoration mod, i dont remember) was absolutely hilarious, and then running into them when you were trying to leave town. It was great and the dialogue was the reason it was great.
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Re: having native english speakers proof read dialouge.
« Reply #7 on: April 08, 2010, 11:07:39 pm »

I already offered and the devs never responded. My job irl is doing English proofreading for games.
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Re: having native english speakers proof read dialouge.
« Reply #8 on: April 08, 2010, 11:44:51 pm »

I already offered and the devs never responded. My job irl is doing English proofreading for games.

Go proofread wiki and help Izual plox. kthxbai.

EDIT: Don't know why I felt like writing it that way. But please do help out with the wiki a bit.
« Last Edit: April 09, 2010, 05:18:28 pm by blahblah »
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FischiPiSti

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Re: having native english speakers proof read dialouge.
« Reply #9 on: April 09, 2010, 12:10:39 am »

like the conversation between the enclave guy at the power station in gecko and the chosen one (fo2, i think i had a resoration mod, i dont remember) was absolutely hilarious,
Nonono, the drill sarge cant be topped by anyone X'D
http://www.youtube.com/watch?v=IsWIrWQR-3w
A CIVILIAN!!
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General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Aricvomit

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Re: having native english speakers proof read dialouge.
« Reply #10 on: April 09, 2010, 11:18:46 am »

wow, way to say something but add nothing, sorry some of us would like coherent dialogue.
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FischiPiSti

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Re: having native english speakers proof read dialouge.
« Reply #11 on: April 09, 2010, 05:06:40 pm »

Wait, ill just add "Troll" to my signature, so everyone can se that im a Troll, so you dont need to troll your own thread by pointing out that im a Troll.
Sorry.

I thought the "Make a shoe" line was wierd too. There.
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Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Mr Feltzer

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Re: having native english speakers proof read dialouge.
« Reply #12 on: April 10, 2010, 03:27:51 am »

"Tor" "Tor Need Help for Moo-Moos" XD Wasteland Humor.
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Re: having native english speakers proof read dialouge.
« Reply #13 on: April 10, 2010, 03:29:32 am »

"Tor" "Tor Need Help for Moo-Moos" XD Wasteland Humor.
I'm pretty sure that was in the original games.
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Re: having native english speakers proof read dialouge.
« Reply #14 on: April 10, 2010, 04:35:52 am »

It's more the quests that read like "Uncle viktor needs you to spelunk into the caves to find kerosene for his hectare of sheep"
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