Other > Closed suggestions
Add more quests.
VongJin:
guys stop crying on forum. U need to do something to get something. Even if dev's will change TC system they will not do it quick. so i suggest u some solutions:
If u need to join raders - u can ask a current TC gang to let u complete quest(try to offer them some caps or usefull stuff)
If u need to trade with local traders - u can ask a current TC gang to let u do it for some % of deal.
U can do whatever u want in this game if u can speak and have brains.
Nice_Boat:
--- Quote from: Karpov on April 08, 2010, 02:57:10 am ---actually it does not, despite your sarcasm. What I meant to say is that the money you get from the city is not, or should not be heaven sent. My idea was to make the "income" to be more dynamic and realistic, as I said before a dead city is a poor city. Also make the faction think before they attack if they are really competent to administrate a city, it is "Town Control" not "Town Loot"
--- End quote ---
Ok, so here's the thing that's going to shatter your vision of the world ( ;D) : low level players wouldn't count anyway. Their capital (and, consequently, economic capacity) is almost nil. There's absolutely no reason to let them in even if income is trade-based as you could get more stuff from a single gang trader or a loner that actually made a name for himself. The point is gangers know the people who count and already have a set attitude towards them depending on their alignment. Nothing would change. The guys who whine and moan about getting killed in the north die because of their incompetence and/or lack of experience, not because of some details of game mechanics. You'd have to redesign the game to have it any other way... or introduce something rather silly, like TC window or NPC guards like in the NCR.
And as far as your "heaven sent" argument goes, please allow me to retort. Gang members have taken the city by force. I'd assume they're not politely asking to get their payment and it could just as well be along the lines of "I want my money now or XYZ will be hanged in the town square in 15 minutes". It's not like the NPCs can call the police. Impossible? Out of setting? I hardly think so. Oh, and city NPCs do trade by themselves (caravans, their own mining etc.).
Furthermore, if a gang leaves the city somewhat open and taxes player activity it can already have a lot of profit, from a share of what's being dug in the mine to a tax on getting the profession there. I'd assume that it's worth it since a lot of people have been acting like that lately. So yeah, there's already an additional reward for letting people in.
JovankaB:
As much as I agree it's a harsh world, and TC faction can do whatever they want, I think there should be some economy-based penalty for keeping the town a place of killing random people who arrive. If you rule the town like North Korean death camp, you can't expect that it will prosper. For example less caps could be generated in town merchants, or maybe there could be some "traveling merchants" added who would avoid places where a lot of people are killed without a reason (who don't attack/steal/block) etc.
blahblah:
--- Quote from: Nice_Boat on April 08, 2010, 11:00:13 am ---The guys who whine and moan about getting killed in the north die because of their incompetence and/or lack of experience, not because of some details of game mechanics. You'd have to redesign the game to have it any other way... or introduce something rather silly, like TC window or NPC guards like in the NCR.
--- End quote ---
You've forgotten what I was against originally, and still am, but have no way of checking it as nobody else answered this. This suggestion was about exactly a detail of game mechanics killing players.
It was against an automated way of killing players without any action needed from the controlling faction. It's not that a player is inexperienced or stupid. It's autokill for even skilled diplomats. Because the brute standing at the door says "no entry" and if you avoid him you get shot by ten rockets by the militia when they spot you. So the only option for a person who wants to play the game is park his character on the worldmap and stop playing for a week or five until the controlling bunch of jerks gets kicked out, because next time you may not get so lucky and get your package back.
It's not about dying or even losing stuff. Hell, not even losing levels. It's about stopping the game dead in its tracks for someone who wants to play this or that character. Call me a whiner, but if being a jerk is something peachy and you love to see more of it in game because it's realistic and post-apo, then you're taking this way too serious for a game.
Gothmog:
Hmm i have a idea !! Lets implement somthing like death couter - different in each city. If faction who is in charge of city kill for example. 100 innocent people (gang shoot first to them) then the city turn againt that cruel gang. And citizens and militia fight with this gang. They should be a sign to everybody that for example: Madoc people fight againt XXX Gang. So everyone can join them.
And the second idea !! :)
Lets do a random encouter in different Towns that one of the major NPC group overrun this town from time to time killing:
1)Enclave - every one
2)NCR Rangers - gang members + militia of this town and slavers
3)BOS - gang members + militia of this town and every one they dont like (karma)
4)ect...
This could be a refreshig "reboot" of each city form time to time.
What you think ?
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