Other > Closed suggestions
Add more quests.
blahblah:
--- Quote from: JustGreat on April 07, 2010, 11:56:53 pm ---Well I can suggest reading on history because there are many instances in real life where unarmed individuals were murdered. Also no one is preventing you from playing, you log in, that its it, you are playing. If you are referring to enjoying the game, well that is different, because if you are not dead then the faction controlling the town isn't enjoying the game, so this reasoning is subjective.
--- End quote ---
And this is not real life. It is a game meant to be played for fun. And enjoying doing things that prevent others from enjoying the game is called griefing and makes you a jerk. If killing everyone on entry is cool because you enjoy being a jerk, then I suggest finding a shrink as that's sociopathic behaviour.
JustGreat:
--- Quote from: blahblah on April 08, 2010, 12:20:34 am ---And this is not real life. It is a game meant to be played for fun. And enjoying doing things that prevent others from enjoying the game is called griefing and makes you a jerk. If killing everyone on entry is cool because you enjoy being a jerk, then I suggest finding a shrink as that's sociopathic behaviour.
--- End quote ---
Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game. So saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.
You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
Karpov:
--- Quote from: Nice_Boat on April 07, 2010, 09:17:10 pm --- Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)
--- End quote ---
actually it does not, despite your sarcasm. What I meant to say is that the money you get from the city is not, or should not be heaven sent. My idea was to make the "income" to be more dynamic and realistic, as I said before a dead city is a poor city. Also make the faction think before they attack if they are really competent to administrate a city, it is "Town Control" not "Town Loot"
Spoonman:
It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
blahblah:
--- Quote from: JustGreat on April 08, 2010, 12:46:53 am ---Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game.
--- End quote ---
Read my whole sentence. I don't call people shooting other virtual characters sociopaths. I mean the people who deliberately spend most of their time not doing anything else than preventing other players from enjoying the game. And if they do it for a long time, and enjoy it really, then that's no longer a jerk but a sociopath who takes pleasure in knowing they stop others from having fun.
Doing this a few times makes you a jerk, once maybe even funny. Doing this as the only source of entertainment for hours daily makes you sociopath with problems:
http://www.youtube.com/watch?v=2yoCmITo30U
--- Quote ---So saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.
You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
--- End quote ---
Once again, what enjoyment? Griefing others? I don't want to disable PvP or anything. Just wanted to get rid of one unnecessary aspect that stops the game for some.
And I'd actually rather see players lose a level on death rather than allow for complete blocking of towns. I know how to avoid dying most of the time. But it's not possible to avoid going to one place that's ruled by lunatics if you want to advance in the game.
--- Quote ---It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
--- End quote ---
No. It's a griefing tool. Yes, you can shoot everyone, but if you are inside the city. Guarding it. What I wanted to disable is an automatic way of killing anyone without even needing a living person supervising the place.
See someone suspicious - bam, kill him. But not log out and let the militia do it for you.
And as I've edited my first post, this is slightly irrelevant although still I fail to see the point in autokill. If it truly exists. Because nobody confirmed or denied that claim.
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