Other > Closed suggestions
The Milita: Now a big pking tool
Raegann:
--- Quote from: Gunduz on April 05, 2010, 09:21:07 pm ---But if x amount of trade occurs in town (trade by faction members would count for 1/4 or maybe even zero), or y amount of materials are harvested in town if that's the case, then the town is pleased with the controlling faction, and provides z number of militia for free (maybe even in addition to the current max), with the number increasing for continued control periods.
And if your faction wants to hold the town for yourself and kill everyone else entering, then you just have to hire the militia as is the case now or try really hard to trade between yourselves and the town.
--- End quote ---
I see your point here, but I fear, that nothing will change. They will just bring some non-members here to do the chores and they will still kill everybody else. Or just do a contract with other faction, one will be controlling and the second will be simulating a town life like it was real. :) It shouldn't be made so simple because of this and also because of the fact, that you can repeatedly buy/ sell an item if it will bring more profit than cost (= high enough barter skill maybe or just buy/ sell items which are on "the list" of items with fixed price (like in Hub or somewhere you get x caps for some pistol or something no matter what your barter skill is)).
--- Quote from: Nice_Boat on April 05, 2010, 10:05:02 pm ---At least they're "safe" for controlling faction's members and friends instead of being completely deserted with 23125232 people waiting on the worldmap and spamming preview ::)
--- End quote ---
So the controlling faction already benefits from having town for itself. No need to give benefits other than that (especially no containers with fixed and stable loot). And here comes the chance for the brave faction of gooders, which want to make the town safe for all peaceful players and let them all benefit. This good faction is the one which should have benefits from town itself, the bad faction should just have benefits from looting killed players and using the place.
PS: And no, I'm not just a whiner who is against all the dark side players, actually all my characters were more of dark than good, killing people for profit etc. The objective reasons I wrote above.
Nice_Boat:
--- Quote from: Raegann on April 05, 2010, 10:07:21 pm ---I see your point here, but I fear, that nothing will change. They will just bring some non-members here to do the chores and they will still kill everybody else. Or just do a contract with other faction, one will be controlling and the second will be simulating a town life like it was real. :)
--- End quote ---
Why would trading with another, allied faction be less real than trading with some good-for-nothing bluesuits and loners that don't actually have shit so their inventory isn't even worth the time spent on engaging in exchange?
The fact that you mention the word "change" like it was something good gives you away. No, the north is not going to become a replicated NCR if the gangs are allowed to run it. And that's good, one NCR is enough for this server - it honestly is the most boring town in this game.
--- Quote from: Raegann on April 05, 2010, 10:07:21 pm ---So the controlling faction already benefits from having town for itself. No need to give benefits other than that (especially no containers with fixed and stable loot). And here comes the chance for the brave faction of gooders, which want to make the town safe for all peaceful players and let them all benefit. This good faction is the one which should have benefits from town itself, the bad faction should just have benefits from looting killed players and using the place.
--- End quote ---
Are you delirious or something? They have their own bases to hang out with their buddies. The point of having a town is squeezing its economy and exploiting the resources. Otherwise it's just a place with your name pinned over the entrance with absolutely no value. And it's not like the town inhabitants have anything to say - they were defeated, the original militia was wiped out and guess what - there's GANGSTERS running the place now. It's like a feudal lord ousting another feudal lord and demanding his tax. The benefit of allowing some people in is the fact that you can confiscate some of the stuff they aquire on their way out - and it's already perfectly possible. That way the guests benefit because they get rare resources and the gang benefits because it gets its share. No need for any carebearish mechanics here.
Colombo:
Can Devs say anything to those ideas?
Raegann:
--- Quote from: Nice_Boat on April 05, 2010, 10:13:04 pm ---Why would trading with another, allied faction be less real than trading with some good-for-nothing bluesuits and loners that don't actually have shit so their inventory isn't even worth the time spent on engaging in exchange?
The fact that you mention the word "change" like it was something good gives you away. No, the north is not going to become a replicated NCR if the gangs are allowed to run it. And that's good, one NCR is enough for this server - it honestly is the most boring town in this game.
--- End quote ---
You don't get it. I just wrote, his suggestion could be exploited by simulating trading when actually no trades occur, because you just buy and sell again and again something just to create profit for yourself, as it looks like many trades happen - well actually the situation in case of this exploit would be objectively same as nobody did any trade, but the game mechanics wouldn't understand it.
And the word "change" in this sentence: "I see your point here, but I fear, that nothing will change" just means the fact, that this suggestion is totally meaningless, because if not much more complex, it would have no effect. I couldn't thus accept what you write about "being good" or "(NCR) being bad", because that is only a subjective point of view.. however saying "something is needless, because it will have no effect.. because it will be exploited" is only a objective fact.
Don't mix facts and opinions. I mentioned word "change" just because I needed to write something with the meaning of this word, not because I see it like good or bad.
--- Quote from: Nice_Boat on April 05, 2010, 10:13:04 pm ---Are you delirious or something? They have their own bases to hang out with their buddies. The point of having a town is squeezing its economy and exploiting the resources. Otherwise it's just a place with your name pinned over the entrance with absolutely no value. And it's not like the town inhabitants have anything to say - they were defeated, the original militia was wiped out and guess what - there's GANGSTERS running the place now. It's like a feudal lord ousting another feudal lord and demanding his tax. The benefit of allowing some people in is the fact that you can confiscate some of the stuff they aquire on their way out - and it's already perfectly possible. That way the guests benefit because they get rare resources and the gang benefits because it gets its share. No need for any carebearish mechanics here.
--- End quote ---
But you want to squeeze the lemon like it was brand new every time you want. This is what I call delirious. You don't see that with your vision of feudal lords squeezing some place again and again they will soon have nothing to squeeze. And you just want to squeeze it whenever you want. So actually you're the one who wants carebearish mechanics. ;)
Remember, now it's your right to choose, if anybody get anything from the town, but it has no other effect on the TC. I'm just writing, it should have effect on the loot from containers. Is it so hard to get the reasons why town economy has something to do with what you can take from.. town economy or you just want carebearish mechanics for yourself?
Nice_Boat:
--- Quote from: Raegann on April 05, 2010, 10:25:27 pm ---...
--- End quote ---
There's this thing that any meaningful trade happens between players, not between players and NPCs. People are rarely using merchants in guarded towns - why would they go trading to, say, Broken Hills? It could happen only if the North was just as safe as the South, but please refer to Kilgore's post if you want to get into that.
Oh, and generally speaking, saying that the South is more alive than the North is just utter bullshit. I mean yeah, there's a lot of people there standing around while doing absolutely nothing. Doesn't seem too attractive to me, and honestly - it's bound to get old very fast if your brain activity exceeds that exhibited by a piece of rock.
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