Other > Closed suggestions

The Milita: Now a big pking tool

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Kilgore:
Well, the biggest problem are people who think that they have right to go to northern cities and do whatever they want wherever they want and whenever they want. Wrong, dudes. And it all starts back in NCR, where you can chat/trade or whatever and every player starting a fight or stealing will get his ass raped by guards who stand in every corner of the street (this is "game mechanics supporting peace and dealing with assholes"). Then, people go north and are totally angry because it's not so safe as in NCR and Hub, they got killed, looted and then post a thread "OMG IT'S NOT FAIR". Wasteland is harsh. You want to survive, create/join a faction, start controlling a town and then make it safe, prosperous and full of life.

People need to learn that the only right they have in the north is the right to be killed and looted.

Izual:

--- Quote from: Kilgore on April 05, 2010, 09:01:12 pm ---You want to survive, create/join a faction, start controlling a town and then make it safe, prosperous and full of life.
--- End quote ---

Problem is, nowadays saying northern towns are "full of life" thanks to Town Control would be a bit overrating =p

Raegann:

--- Quote from: Izual on April 05, 2010, 09:13:09 pm ---Problem is, nowadays saying northern towns are "full of life" thanks to Town Control would be a bit overrating =p

--- End quote ---

--- Quote from: Kilgore ---Wasteland is harsh. You want to survive, create/join a faction, start controlling a town and then make it safe, prosperous and full of life.

--- End quote ---
Anyway my point was to say, that there is really no motivation (in the mean of real and tangible profit) now to make place prosperous and full of life. Cause you can as well make it dead, even more unsafe and poor and you gain more. :p
PS: Also my motivation on this topic is not subjective in any way. I never died in any Northern town since wipe.

And yes, it's totally my right to "go to northern cities and do whatever I want wherever I want and whenever I want" and I'm ready to take all the consequences, another thing is how some folks gonna try to prevent me from doing so and not having any consequences at all for them and TC (and yes, your loot from containers should be highly dependable on the profit of the town for the time period you're ruling the place.. so if you kill the player barters who want to trade there, you just take the whole cake and the town has no profit at all from the killed player).
I think the controlling factions just mostly want to devour whole cake, but this shouldn't happen. They should just get their share of the cake from the town. If you devour the whole cake, the town simply has no way to profit and getting some share of town's non-existing wealth from the containers is totally irrelevant and unreasonable.
Now the town control has actually nothing to do with the town, the town itself is just a sort of coulisse for PvP players/ PKs. But it should be a lot more. It should be a place with it's own mechanism and if you screw it, you really shouldn't get unreasonable benefit. If this would be the case, you still have a right of choice - kill the place and it's economy and get your loot only from individuals OR make the place better and prosperous and get your reward from the system (economy of the town). Gaining both from just being selfish and taking everything for yourself is absurd and it's actually a large con for playing on a good side (and I believe you guys too would have a lot less fun if the dark side has no organized opponent).
PS: The situation now is like on sandpit. The child (controlling faction) just want to tread all the sand castles of everybody else and still have on the end of day a nice view of many great sand castles (reward from containers). But it's not supposed to happen like this. On the end of the day there is only one castle (the one of controlling faction) and "probably" it's even not gonna be the more pretty the more sand castles the child destroyed that day. It's probably gonna be even shitty looking castle, because you invested (almost) all your time on destruction, not on creation.

Gunduz:
I'm not going to quote anyone, but many of you have said similar things. Factions should be able to run towns as they please. But there should be rewards to encourage them not to massacre everyone. I don't know what the issue is, maybe it's an engine thing, maybe it's complicated to code, maybe the devs just don't like it.

But if x amount of trade occurs in town (trade by faction members would count for 1/4 or maybe even zero), or y amount of materials are harvested in town if that's the case, then the town is pleased with the controlling faction, and provides z number of militia for free (maybe even in addition to the current max), with the number increasing for continued control periods.

And if your faction wants to hold the town for yourself and kill everyone else entering, then you just have to hire the militia as is the case now or try really hard to trade between yourselves and the town.

Nice_Boat:

--- Quote from: Izual on April 05, 2010, 09:13:09 pm ---Problem is, nowadays saying northern towns are "full of life" thanks to Town Control would be a bit overrating =p

--- End quote ---

At least they're "safe" for controlling faction's members and friends instead of being completely deserted with 23125232 people waiting on the worldmap and spamming preview  ::)

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