Other > Closed suggestions
The Milita: Now a big pking tool
Killy:
who is whining? u can use that word every time i want to speak about something,the thing is the new TC doesnt make sense at all, people kill all blue suits that are entering a town for free, all they have to do is spend 1500 caps, and they get an unlimited pk machine ...
Dark Angel:
Old system (No TC time and zone) without Militia is better ;)
DrapiChrust:
The idiocy of the TC is in making it a pure PvP massacre without any consequences whatsoever. It's not that people shouldn't be able to make TC a massacre if they want to. They should be able to do as they please in their city.
And face some fucking consequences of their actions. Dammit, this is so dumb - how the fuck a town is able to prosper and work the 'tax money' when people are dying on the streets on a daily basis?! Goddamn, how a battleground can prosper ANYHOW?! The answer is - it cannot. Honestly, any economy will collapse under a mountain of corpses.
I won't repeat my suggestions about this, 'cos devs treat such things as ''impossible, won't work, nobody will go for that, no, no, no, we tried sth quite similar once and it didn't work so no connection between mindless bloodshed in the city and it's economy will ever work, never ever, not that it may didn't work at some point, no, not that it was simply first try and first tries never work as they are supposed to, no, it just don't work at all, stop thinking about it (...)''
Honestly, I know it is just a game, but the way some (SOME!) gangs treat their cities, NPCs should just pack their bags and go camping in the desert. No same person wants to live in the middle of a fucking 24/7 battleground.
I would be happy to see some city to turn into a empty ghost town because of their mindless governers. 'Since the UberPawners gang moved in, everybody got shot, starved to death or ran away' - that is fallout man 8) war never changes - and war has consequences.
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EDIT: don't get me wrong, I'm not saying that TC should be changed or sth. I'm not interested in TC and won't ever be interested as long as TC will be only a way to lure PvP lovers from random killing in the desert. There should always be some large-scale PvP possibilities for bigger and more agressive gangs. I'm just a bit dissapointed, as Controlling a Town has a great potential and so far it is reduced to simple PvP, only with some rules. Now it's just 'you guys go kill each other and we'll give the money to the one who'll win so he could get the fuck out to raise hell in somebody else's backyard'
Nice_Boat:
--- Quote from: DrapiChrust on April 05, 2010, 07:21:21 pm ---...
--- End quote ---
That's funny, last time I went to a city controlled by The Rogues and met them there it was a matter of exchanging greetings and being off on my way to mine. Same with some other people I know. Oh, and some had to pay a part of what they dug. Oh, and there was that bluesuit nobody recongnised that was told to fuck off and the other one that was shot on sight. Well... sucks to be him.
The point is, TC is working because factions finally are in control and can actually enforce their policies in the towns they control. All the "pure 24/7 battleground" whine is coming from people who are not welcome in some towns and want the devs to override their personal screwups, shortcomings or oversights with a gimmicky gameplay mechanic.
The fact is that current TC is perfectly agreeable for a post-apo setting. A gang takes over a city, takes control of the resources - and wants to make sure only the "right" people have the right to enter. If you don't know the right people, you're obviously screwed and reduced to low-tier stuff. As for the NPC population - since they've been defeated, I guess terror is the name of the game. No sheeple would just leave their comfy houses and go camping in the desert if the only ones being killed were the outsiders and the odd citizen questioning the authority of the chief. That's how it works with warlords or gangs, sorry. Moreover, since some important resources are scarce, killing is no longer done for the sake of killing. It's a war for resources and the ability to expand your groups influence. It's an awesome system - and it should stay and be improved.
Raegann:
--- Quote from: DrapiChrust on April 05, 2010, 07:21:21 pm ---Honestly, I know it is just a game, but the way some (SOME!) gangs treat their cities, NPCs should just pack their bags and go camping in the desert. No same person wants to live in the middle of a fucking 24/7 battleground.
I would be happy to see some city to turn into a empty ghost town because of their mindless governers. 'Since the UberPawners gang moved in, everybody got shot, starved to death or ran away' - that is fallout man 8) war never changes - and war has consequences.
--- End quote ---
+1 I think that's a point.
If you treat a town like shit, it's supposed to give you the shit back. I don't like the idea of profit from killing the city and it's economy. If you want the town for yourself, just get only what you produce by yourself.
The real problem probably begins, when you want to implement these more real mechanics. ;)
I would like to see for example if the items, which are spawned in the containers as a reward for TC actually exist somewhere - probably in a NPC merchant - and when they spawn, they're taken from the merchant. Cause now there is no advantage of not killing everyone on sight, except getting share from what he mines. So if you just don't allow anyone to interact in town economy, you should get your rightful reward, which is nearly zero.
Don't get me wrong, I totally agree, that someone can be a badass and it's totally a part of the game, but there should also be a consequences, like adequate rewards, which could actually motivate someone to being a sort of gooder (yep, I know, this word by itself is asking for so much lulz from all the badasses ;) ) and thus actually guarding city and it's interests, instead of just blindly killing everybody. So there should be anyway two means of how to deal with a city and it's visitors - kill everything and loot it -> none/ low rewards gained from containers; and guarding the city from scoundrels to help the city prosper -> none/ low loot from players and higher rewards from containers.
EDIT: I think there is simply needed a variety of player behavior, which is supported by game mechanics. What is your reward now for allowing people to trade etc. in "your" city = letting city prosper? Nothing, just "a good feeling". On the other hand if you kill everything you've got the same reward as a gooder + the loot from players. Well, if people here advocate killing everything on sight, I personally think, that we should just give everybody a right for choice and each having it's consequences. It is just a way too oriented on one type of gameplay now.
PS: Also my post doesn't say that controlling gang shouldn't have right to choose who can reach the resources. It's their right for sure, but it's not for the weal of town economy and town inhabitants, who are producing profit eventually, it's only the interest of controlling faction. These interests are not the same. As well as there can be a good ruler, there can be a bad ruler, who screw the whole town bringing it only harm trying to get all the profit for himself. If someone is governing a place like a selfish destructive moron, it just should be a big difference from bringing prosperity, law, development to the whole company/ place/ town.
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