Other > Closed suggestions
The Milita: Now a big pking tool
avv:
It would be cool to check from the worlmap what's each town's status.
"This town is under the control of blablabla, they ruling it with terror and despotism"
--- Quote from: Mr Feltzer on April 05, 2010, 01:01:27 pm ---Dude wtf, They have Miniguns and Zook'as, That pwns.. They could own the shit outta of a Faction.
--- End quote ---
Npcs are dumb and easy to trick.
Killy:
well they have 200 hp, and respawn from time to time, once i killed a guy 4 times in a row ...
i said its a problem for single players, not for factions, besides militia is too cheap 1500 is nothing if u look at merc prices, since when militia was intended to be a pk tool?
--- Quote from: Nice_Boat on April 05, 2010, 12:52:36 pm ---
Oh, and Killy - if Militia's so great, how come your gang doesn't buy any when you take a town? Could it be the fact that you know nothing's wrong with the system ("is fucked up" is a pretty serious argument, truly worthy of a Red Dot field commander!) and you're just angry that the days of trolling and wreaking havoc with a single hunting rifle are over?
--- End quote ---
one more thing, u can only have 15 guys in a single town that gives 15x 1500 = 22500
well we dont buy b/c we dont want to sit in the town looking at them, its boring and time consuming, im talking about the imbalance when cheap militia is killing anyone u want them to kill, u dont even have to supply ammo for them ... if we think about the TC, it doesnt make sense at all, traders would like to have players in their town more than kill them off, someone messed up
Colombo:
But militia isn't messed, messed is bonus for populated town. Because there isn't.
But Rogues are protecting Broken hills, you can enter and mine there. Not free of course, but making the town safe, because they want happy miners. Happy miner give share more often, thus creating profit for them. This is path, not nerfing militia.
Nice_Boat:
It doesn't matter what they have. They're still dumb NPCs at the end of the day, and since no faction can watch them 24/7 in military terms they're just dead weight. If a gang wants to take over and it isn't a bunch of half-assed morons we're talking about, they kill the militia without any problems when the owners aren't around or can't immediately react - and that is when the real contest begins (and basically only PCs and mercs are used to resolve it). And no, it doesn't respawn - you have to buy each member.
Since we've established what militia does not factor in, let's talk about what it does:
- it makes a somewhat permament presence of a controling gang possible - before they had to constantly fear snipers and didn't have any influence on their own friggin' town aside from the odd `go in, kill shit` routine
- the controlling gang can dispose of troublemakers and unwanted guests; therefore it is able to make the law and actually GUARD the city without maintaining 24/7 high player presence, which was the dev-declared purpose of the entire TC system in the first place.
tl;dr version - militia won't help you defend against organised attacks, it will just keep some trolls (cause you still can ALLAHU AKBAR or snipe militia members to make the controlling faction's life difficult) and people you want no business with at bay.
Kilgore:
If a faction is big and powerful enough to take control of the town and place militia there, they should be allowed to do whatever they want there, set their own rules, that's what whole TC thing is about. You don't like, them, take your faction/friends or convince ruling faction's enemies to kill them and take the town back. This game is not supposed to be 100% friendly for the newbies and single players. There are guarded towns where you can trade or do whatever you want, so why not try there to do your shit. It's pathetic to create whine thread and try to change game rules just because you're getting killed by the faction guarding town in game.
I like TC how it is atm, of course it needs few further fixes (for example preventing the possibility to kill militia one by one by just luring them to the other corner of the map), but it's a lot better than before. It would be sad if all work on TC thing was wasted just because of noobs whining because they're getting killed by PK faction guarding the town.
In fact, militia attacking everyone attacked by a member of controlling faction is a good thing: a single guy can make militia attack members of enemy faction before they will take good positions to take whole militia out.
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