Other > Closed suggestions

The Milita: Now a big pking tool

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Raegann:

--- Quote from: Nice_Boat on April 05, 2010, 10:38:37 pm ---There's this thing that any meaningful trade happens between players, not between players and NPCs. People are rarely using merchants in guarded towns
--- End quote ---
I think this is far far away from truth, especially with the new mechanics after wipe. Anyway you can't base this on any facts. The fact is, that players are trying to trade with NPCs all the time and they often find out that someone was faster. You ever tried? I can just say, that almost every time I'm visiting a NPC merchant (and I don't mean in NCR) I see like 10+ players who are trading or trying to trade just in the time between my start and end of trade interaction.

--- Quote from: Nice_Boat on April 05, 2010, 10:38:37 pm ---- why would they go trading to, say, Broken Hills? It could happen only if the North was just as safe as the South, but please refer to Kilgore's post if you want to get into that.
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Well, the probably won't go to BH for trading now, but you're now mixing action and reaction. You can as well browse this topic and you will find at least one player, who did write that he came to BH for trading with NPC.
And no, my intention was not to make something more or less safe. My intention was to make it more real like and give factions who want to let all players participate in town economy (this is the opposite of what you advocate here) some motivation, which should lay in loot containers. That means give them a choice, which have some real consequences other than saying "we are gooders" on forum. You're just advocating one gaming style and I'm advocating no gaming style, I'm just advocating the fact that people should have choices and different benefits from them. You really think this could be called carebearish? Or should be rather called carebearish when you want to tell people that only your gaming style should be the most profitable?

--- Quote from: Nice_Boat on April 05, 2010, 10:38:37 pm ---Oh, and generally speaking, saying that the South is more alive than the North is just utter bullshit. I mean yeah, there's a lot of people there standing around while doing absolutely nothing. Doesn't seem too attractive to me, and honestly - it's bound to get old very fast if your brain activity exceeds that exhibited by a piece of rock.

--- End quote ---
I don't think the opposite on this one.
Anyway we're moving to offtopic now. And even if as you say nobody comes to Broken Hills for trading with NPCs, that will only mean, that the faction who let them enter and move freely will gain nothing, because no trade occurs. :p) So this is really irrelevant point. If you believe in what you're trying to say here, you should be really glad or at least neutral about it, because my suggestion will bring the gooders no profit and you will still get all the shiny loot from players (and they not). But I don't believe this would be the case if changes will be made.
EDIT: Anyway, if having the town dangerous/ not safe is right of the controlling faction and this controlling faction benefits from it, I don't see why some other controlling faction shouldn't have right to make the town "almost safe" (cause North towns never gonna be really safe and you know that) and also has adequate benefits from it. I mean why should be making town unsafe more good to town itself (especially it's economy.. and letting loot containers depend on it.. cause these items are not likely to be created from the blood of victims) than making it "almost safe"? Dude just be fair and say, that if you kill everyone and loot it it's your right and nobody is denying it, but you also have to accept, that making almost every player able to use the town freely through town control should no way have lesser benefits and could no way be described as a worse gaming style, which should only cost you. This is totally in accordance with your feudal lords concept. There really wasn't only one type of feudal lords in history. And also: in long time line your concept of squeezing and fights for squeezing brings probably only decay (this one is probable especially in fallout canon, as you can see from the in-game). So in concept as it is now the Broken Hills could be as well totally dead after few years of only squeezing and fights for squeezing.

Vanessa:
Hahaha. Fun fact. Last night one of the numerous homosexuals in the gang that controls Broken Hills commenced a "stick up" while I was at the trader there. Wearing combat armor and using a flamer, he told me to drop all my stuff.

So I just gave it all to the trader and punched him. :3 Lol I troll him.

JustGreat:
cool story bro

vedaras:
well. (militia havent attacked me a single time, so its not causing me problems or anything) Town leaders pay your gang for protection. What is protection? Well its paying up to gang, for protecting you
 1) from troublemakers who disturbs happy living of citizens (so gangs and militia should protect townies from being attacked by others)
 2) from other gangs who would also like to collect payment for protection
So do random blue suits fit in any of these categories? I would doubt that.

Marlon Johny:

--- Quote from: Nice_Boat on April 05, 2010, 03:00:26 pm ---It doesn't matter what they have. They're still dumb NPCs at the end of the day, and since no faction can watch them 24/7 in military terms they're just dead weight. If a gang wants to take over and it isn't a bunch of half-assed morons we're talking about, they kill the militia without any problems when the owners aren't around or can't immediately react - and that is when the real contest begins (and basically only PCs and mercs are used to resolve it).

Since we've established what militia does not factor in, let's talk about what it does:
- it makes a somewhat permament presence of a controling gang possible - before they had to constantly fear snipers and didn't have any influence on their own friggin' town aside from the odd `go in, kill shit` routine
- the controlling gang can dispose of troublemakers and unwanted guests; therefore it is able to make the law and actually

tl;AKBAR or snipe militia members to make the controlling faction's life difficult) and people you want no business with at bay.

--- End quote ---

The thing is I just want it so if they attack you first the milita don't interfear and masacar everything but when you attack them first they masacar the person attacking because I'm not saying to take out the milita alltogether.

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